Item editor
⚠This page comes from the old Wiki. It's probably not up to date.
Item editor UI
The Item
button on the Home UI opens the Item editor, it allows you to define Potions, Balls and a lot of various item.
Create a new Item
To create a new Item :
- Make sure all the text required for the new Item exists (Name + Description)
- Click on the
Add
button. - Configure the item according to how you want it to work.
- If you want the item to be
consumable
check theLimited use
checkbox. - If you don't want the item to be sold set
Price :
to 0.
- If you want the item to be
- To make an item that affect the Pokémon statistic (HP, Status, EV, PP, etc...) :
- Click on the
Heal data
button. - Edit the data in the window that opens.
- Don't forget to click on
Save
.
Heal data UI
- Click on the
- To make a new Ball :
- Click on the
Catch data
button. - Edit the data.
- The
Specific catch rate (hash) :
field contains information for the catch rate calculation script. - Don't forget to click on
Validate
.
Catch data UI
- Click on the
- For all other items that does specific things (stone, TM etc...) :
- Click on the
Specific data
button. - Edit the wanted data.
- Don't forget to click on
Save
.
- Click on the
- When returning to the Item editor UI don't forget to click on
Save
.
Create a new TM/HM
To create a new TM/HM :
- Make sure the item texts exists (Name + Description)
ℹThe name of the item should be HM XX or TM XX, the name of the move should not be specified in the name. - Click on
Add
- Set the item properties (limited use, map usable etc...)
- Click on
Specific data
.- Check you're editing the new item.
- Choose the number for
TM ID :
orHM ID :
(make sure you don't use an ID that is already used). - Choose a move in the Skill Learnt drop down
- Don't forget to save.
ℹ
Common Event ID
is used to know which RMXP common event to call when you use the item from the bag.