Pokémon editor
Pokémon editor UI
The Pokémon Editor UI is accessible from the Pokémon
button in the Home.
Create a new Pokémon
- Make sure the text of the Pokémon are added (Name + Description + Specie)
- Click on
Add Pokémon
. - Set all its informations
ℹThe
check evolution
button helps you to make sure you properly set the Pokémon evolution up. - Click on
Moveset editor
. A new Window opens to let you edit the Pokémon move set.- Select
New
, choose theMove in database
and thelevel
. - Don't forget to
Save
.
Moveset editor
- Select
- Click on
Tech, breedmove & item editor
. A new window opens and allow you to choose the tech set of the Pokémon.Éditeur de CT / breedmove et objet porté - Once the modifications are done, don't forget to click on
Save
Set the Pokémon Specific evolution
Here's the list of Special evolution : (Array of Hash)
keys you can use :
- Level (
:min_level
et:max_level
). - Trade (
:trade_with
,:trade
) : ID of the Pokémon. - Using a stone (
:stone
) : ID of the stone (item). - Holding an item (
:item_hold
) : ID of the item. - Happyness (
:min_loyalty
et:max_loyalty
). - By move learnt (
:skill_X
withX
from 1 to 4) : ID of the move. - Weather (
:weather
) : ID of the weather. - On a SystemTag (
:env
) : Type of tag. - By gender (
:gender
) : 0 = none, 1 = male, 2 = female. - According to the current day cycle (
:day_night
). - Using a ruby function (
:func
) : Symbol of the function to call to make sure the evolution is ok. - Using the current Map ID (
:maps
) : Array of Integer.
Here's some example according to the official :
Bulbasaur evolution
In Natural (ID):
, enter 2 (Ivysaur ID) and in Level:
, enter 16.
Trade evolution of Machoke
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :trade => 68 } ]
Weepinbell's stone evolution
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :id => 71, :stone => 85 }]
Onix evolution (holding an item)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :trade => 208, :item_hold => 233 } ]
Cleffa evolution (happyness)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[{:id=>35, :min_loyalty=>220}]
Piloswine's evolution (Move learnt)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :id => 473, :skill_1 => 246 } ]
Combee's evolution (gender)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :gender => 2, :min_level => 21, :id => 416 } ]
Evolution to Mentali (day night cycle & happyness)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :id => 196, :min_loyalty => 220, :day_night => 3 } ]
Day
(according to ::Yuki::Var::TJN_Tone
Babimanta's evolution (function)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :id => 226, :func => :elv_demanta } ]
:elv_demanta
is the scripted function in PFM::Pokemon
that checks if Remoraid is in the team.
Magnéton's evolution (according to a location)
Leave Natural (ID):
and Level:
empty.
In Special evolution : (Array of Hash)
enter :
[ { :id => 462, :maps => [X] } ]
X
is the RMXP map ID (5 for 005)
MEGA-parameters
The MEGA evolution rely on the Special Evolution field but the settings are done in the MEGA form of the Pokémon.
- Choose the Pokémon you want to set its Mega form up
Pokémon :
. - Choose the
Current form :
30 or 31 (that's MEGA-1 & MEGA-2) - In
Special evolution : (Array of Hash)
, enter[{:gemme=>X}]
(where X is the ID of the MEGA-Gem in the item database).
Don't forget to Save
.