Getting Started
Setting up a New Project
When launching Tiled for the first time, we are greeted with the following window:
Since Tiled 1.4, you can manage maps and tilesets in a project to organize it. To make all our assets readily accessible from the Project
view, as well as to be able to quickly switch between multiple projects, it is recommended to first set up a Tiled project. This is however an entirely optional step that can be skipped when desired.
Choose Project
, Save Project As…
to save a new project file. The recommended location is the root of your project.
You can add folders to your project to organize it:
- A
tilesets
folder to store tilesets. - A
maps
folder to store maps. - A
templates
folder to store templates. - Etc.
Creating a New Map
To create a New Map, choose File
, New
, New Map...
, or just push CTRL + N
. The following dialog will pop up:
You can now configure various parameters:
- Map size (with a pixel size preview).
- Tiles size.
- Map's orientation (isometric or orthogonal). Choose
Orthogonal
. - Tile layer format, compressed or not. Choose
Base64 (zlib compressed)
. - Tiled render order, chose
Left Top
.
Map
then Map Properties...
, so it’s not important to get it all right the first time.
Creating a New Tileset
After saving our map, we’ll see the tile grid and an initial tile layer will be added to the map. However, before we can start using any tiles we need to add a tileset. Choose File
, New
then New Tileset…
to open the New Tileset dialog:
You can now configure various parameters:
Tileset's name.
Le nom de votre tileset.
We leave the Embed in map option disabled. This is recommended, since it will allow the tileset to be used by multiple maps without setting up its parameters again. It will also be good to store the tileset in its own file if you later add tile properties, terrain definitions, collision shapes, etc., since that information is then shared between all your maps.
With
Browse...
button orALT + B
, choose the tileset's picture to use.You can use a transparency color. Do not check the option if you don't use transparency color.
Tiles' size. 32x32 for PSDK.
It could be add a pixel margin around the tiles and a pixel spacing between the tiles (this is pretty rare actually, usually you should leave these values on 0).
And now ?
You can now set up your Tileset, add terrains, edit properties, etc. Once it's done, go back to your map. You see your Tileset now appears in the Tilesets' list:
You can choose Stamp Brush
tool, first of its list, then start painting using tiles. Enjoy it!