Class: GameData::ItemMisc Deprecated
- Defined in:
- scripts/00800 GameData/00100 Serializable/00103 ItemMisc.rb
Overview
This class is deprecated in .25, please stop using it!
Miscellaneous Item Data structure
Instance Attribute Summary collapse
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#acc ⇒ Integer?
Accuracy multiplier the item gives to the Pokemon.
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#berry ⇒ Hash?
Informations related to the berry.
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#check_atk_class ⇒ Integer?
ID of the attack class (1 = Physical, 2 = Special, 3 = Status) the item need to *1.1 the power.
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#cs_id ⇒ Integer?
ID of the CS if the item teach a skill.
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#ct_id ⇒ Integer?
ID of the CT if the item teach a skill.
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#eva ⇒ Integer?
Evade multiplier the item gives to the Pokemon.
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#event_id ⇒ Integer
ID of the common event to call when using this item.
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#flee ⇒ Boolean
If the item helps the player to flee a wild battle.
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#need_ids_ph_2 ⇒ Array<Integer>?
List of Pokemon ids the item can *2 the power of their physical moves.
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#need_ids_sp_1_5 ⇒ Array<Integer>?
List of Pokemon ids the item can *2 the power of their special moves.
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#need_ids_sp_2 ⇒ Array<Integer>?
List of Pokemon ids the item can *2 the power of their special moves.
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#need_user_id ⇒ Integer?
ID of the Pokemon on which the item can be used.
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#powering_skill_type1 ⇒ Integer?
First possible skill type the item can *1.2 its power.
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#powering_skill_type2 ⇒ Integer?
Second possible skill type the item can *1.2 its power.
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#repel_count ⇒ Integer
Number of step the item repel lower level Pokemon.
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#skill_learn ⇒ Integer?
ID of the skill in the database the item teach to a Pokemon.
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#stone ⇒ Boolean
If the item is an evolutive stone.
Attributes inherited from Base
Method Summary
Methods inherited from Base
Constructor Details
This class inherits a constructor from GameData::Base
Instance Attribute Details
#acc ⇒ Integer?
Accuracy multiplier the item gives to the Pokemon
#berry ⇒ Hash?
Informations related to the berry
bonus: Array(Integer, Integer, Integer, Integer, Integer, Integer) = list of EV add
type: Integer type id the berry change the skill (natural gift) or reduce the power by two on super effective
power: Integer power of the natural gift move with this berry
time_to_grow: Integer # The time the berry need to grow
#check_atk_class ⇒ Integer?
ID of the attack class (1 = Physical, 2 = Special, 3 = Status) the item need to *1.1 the power
#cs_id ⇒ Integer?
ID of the CS if the item teach a skill
#ct_id ⇒ Integer?
ID of the CT if the item teach a skill
#eva ⇒ Integer?
Evade multiplier the item gives to the Pokemon
#event_id ⇒ Integer
ID of the common event to call when using this item
#flee ⇒ Boolean
If the item helps the player to flee a wild battle
#need_ids_ph_2 ⇒ Array<Integer>?
List of Pokemon ids the item can *2 the power of their physical moves
#need_ids_sp_1_5 ⇒ Array<Integer>?
List of Pokemon ids the item can *2 the power of their special moves
#need_ids_sp_2 ⇒ Array<Integer>?
List of Pokemon ids the item can *2 the power of their special moves
#need_user_id ⇒ Integer?
ID of the Pokemon on which the item can be used
#powering_skill_type1 ⇒ Integer?
First possible skill type the item can *1.2 its power
#powering_skill_type2 ⇒ Integer?
Second possible skill type the item can *1.2 its power
#repel_count ⇒ Integer
Number of step the item repel lower level Pokemon
#skill_learn ⇒ Integer?
ID of the skill in the database the item teach to a Pokemon
#stone ⇒ Boolean
If the item is an evolutive stone