Module: Yuki::Sw

Defined in:
scripts/01100 Yuki/01800 Yuki__Sw.rb

Overview

Module that contain every constants associated to a Swicth ID of $game_switches. The description of the constants are the meaning of the switch

Constant Summary collapse

Gender =

If the player is a female

1
CharaShadow =

If the shadow are shown under the Sprite_Character

2
ThroughEvent =

If the Game_Event doesn't collide with other Game_Event when they slide

3
NoSurfContact =

If the surf message doesn't display when the player collide with the water tiles

4
EV_Acted =

If the common event did its work as expected or not

5
MapLinkerDisabled =

If the Maplinker is disabled

6
TJN_RealTime =

If InGame time use the SystemTime

7
TJN_NoTime =

If the InGame time doesn't update

8
SYS_Stored =

If the added Pokemon has been stored

9
TJN_Enabled =

If the time tone is shown

10
TJN_DayTime =

It's the day time

11
TJN_NightTime =

It's the night time

12
TJN_MorningTime =

It's the moring time

13
TJN_SunsetTime =

It's sunset time

14
WRP_Transition =

BW transition when going from outside to inside (No fade on the warp)

15
Nuzlocke_ENA =

If the nuzlocke is enabled

16
EV_AccroBike =

If the player is on AccroBike (and not on the normal bike)

17
FM_NoReset =

Disable the reset_position of Yuki::FollowMe

18
FM_Enabled =

If the Yuki::FollowMe system is enabled

19
Env_CanFly =

If the player can use Fly thus is outside

20
Env_CanDig =

If the player can use Dig thus is in a cave

21
Env_FM_REP =

If the Follower are repositionned like the player warp between two exterior map

22
EV_Bicycle =

If the player is on the Bicycle

23
EV_Strength =

If the player has a Pokemon with Strength and Strength is active

24
MSG_Recalibrate =

If the message system calculate the line break automatically

25
MSG_ChoiceOnTop =

If the choice are shown on top left

26
MSG_Ponctuation =

If the message system break lines on some punctuations

27
MSG_Noturn =

If the actor doesn't turn to the event that show the message

28
FollowMe_LetsGoMode =

If the Pokemon FollowMe should use Let's Go Mode

29
BT_PhaseUpdate =

If the battle is updating the phase (inside battle event condition)

30
BT_Phase1 =

If the phase 1 of the battle is running (Intro)

31
BT_Phase2 =

If the phase 2 of the battle is running (Action choice)

32
BT_Phase3 =

If the phase 3 of the battle is running (Target choice)

33
BT_Phase4 =

If the phase 4 of the battle is running (Action display)

34
BT_Phase5 =

If the phase 5 of the battle is running (Defeat/Victory/Catch)

35
BT_Defeat =

If the player was defeated

36
BT_Victory =

If the player was victorious

37
BT_Catch =

If the player caught the Wild Pokemon

38
MixWeather =

If the weather in Battle change the Weather outside

39
BT_HardExp =

If the experience calculation is harder

40
BT_NoEscape =

If the player cant escape the battle

41
BT_NoExp =

If the battle doesn't give exp

42
BT_NoCatch =

If the catch is forbidden

43
BT_NO_MOVE_WHEN_DEFAULT =

If the Moves are replaced by no moves when Pokemon are generated for battle

44
BT_NO_BALL_ANIMATION =

If the trainer first Pokemon is sent without ball animation

45
WATER_REFLECTION_DISABLED =

If the Water Reflection is disabled

51
EV_Run =

If the player is running

52
EV_CanRun =

If the player can run

53
EV_TurnRapids =

If the player automatically turn on himself when walking on Rapid SystemTag

54
EV_Flash =

If the player triggered flash

55
WT_Rain =

Weather is rain

56
WT_Sunset =

Weather is sunset

57
WT_Sandstorm =

Weather is sandstorm

58
WT_Snow =

Weather is snow

59
WT_Fog =

Weather is fog

60
Env_Detection =

Disable player detection by all the detection methods

75
OW_Poison =

Enable/disable if pokemon die from poison in overworld

77
Alola =

Failure switch (do not use)

96
RuinsVictory =

Victory on the Alpha Ruins game

97
FM_WasEnabled =

If the Yuki::FollowMe system was enabled

98
Pokedex_Nat =

If the Pokedex is in National Mode

99
Pokedex =

If the player got the Pokedex

100