Class: Object
- Inherits:
- BasicObject
- Defined in:
- scripts/00002 state.rb,
scripts/00800 Studio/00001 Accessors.rb,
scripts/00000 Dependencies/00201 Object.rb,
scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb,
scripts/00700 Ajout_PSDK/00001 Graphics Debug.rb,
scripts/01450 Systems/00000 General/00300 Random.rb
Constant Summary collapse
- EMPTY_OPTIONAL =
Array representing an empty optional key hash
[].freeze
- VALIDATE_PARAM_ERROR =
Default error message
'Parameter %<param_name>s sent to %<method_name>s is incorrect : %<reason>s'
- EXC_MSG =
Exception message
'Invalid param value passed to %s#%s, see previous errors to know what are the invalid params'
Instance Method Summary collapse
-
#_clean_name_utf8(arr) ⇒ arr
Clean an array containing object responding to #name (force utf-8).
-
#bchance?(rate, logic = nil) ⇒ Boolean
Attempt to get for the battles.
-
#ext_text(file_id, text_id) ⇒ String
Get a text front the external text database.
-
#help
Method that shows the help.
-
#parse_text(file_id, text_id, additionnal_var = nil) ⇒ String
Parse a text from the text database with specific informations.
-
#parse_text_with_2pokemon(file_id, text_id, pokemon1, pokemon2, additionnal_var = nil) ⇒ String
Parse a text from the text database with 2 pokemon & specific information.
-
#parse_text_with_pokemon(file_id, text_id, pokemon, additionnal_var = nil) ⇒ String
Parse a text from the text database with specific informations and a pokemon.
-
#play_actor_collapse_se
Play the Actor collapse SE.
-
#play_buzzer_se
Play buzzer SE.
-
#play_cancel_se
Play cancel SE.
-
#play_cursor_se
Play cursor SE.
-
#play_decision_se
Play decision SE.
-
#play_enemy_collapse_se
Play the Enemy collapse SE.
-
#play_equip_se
Play the Equip SE.
-
#play_escape_se
Play the Escape SE.
-
#play_load_se
Play the Load SE.
-
#play_save_se
Play the Save SE.
-
#play_shop_se
Play the Shop SE.
-
#text_file_get(file_id) ⇒ Array<String>
Get a list of text from the text database.
-
#text_get(file_id, text_id) ⇒ String
Get a text front the text database.
-
#validate_param(method_name, *param_names, param_values)
Function that validate the input paramters.
-
#void(*args)
Function that does nothing and return nil.
-
#void0(*args)
Function that does nothing and return 0.
-
#void_array(*args)
Function that does nothing and return [].
-
#void_false(*args)
Function that does nothing and return false.
-
#void_string(*args)
Function that does nothing and return “”.
-
#void_true(*args)
Function that does nothing and return true.
Instance Method Details
#_clean_name_utf8(arr) ⇒ arr
Clean an array containing object responding to #name (force utf-8)
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 50 def _clean_name_utf8(arr) utf8 = Encoding::UTF_8 arr.each { |o| o&.name&.force_encoding(utf8) } return arr end |
#bchance?(rate, logic = nil) ⇒ Boolean
Attempt to get for the battles
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# File 'scripts/01450 Systems/00000 General/00300 Random.rb', line 32 def bchance?(rate, logic = nil) logic ||= (@logic || ($scene.is_a?(Battle::Scene) ? $scene.logic : nil)) raise 'bchance? called outside of Battle!' unless logic return logic.generic_rng.rand < rate end |
#ext_text(file_id, text_id) ⇒ String
Get a text front the external text database
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 60 def ext_text(file_id, text_id) Studio::Text.get_external(file_id, text_id) end |
#help
Method that shows the help
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# File 'scripts/00700 Ajout_PSDK/00001 Graphics Debug.rb', line 55 def help cc 0x75 puts "\r#{'PSDK Help'.center(80)}" cc 0x07 print <<~EODESCRIPTION Here's the list of the command you can enter in this terminal. Remember that you're executing actual Ruby code. When an ID is 005 or 023 you have to write 5 or 23, the 0-prefix should never appear in the command you enter. EODESCRIPTION cc 0x06 print <<~EOLIST Warp the player to another map :\e[37m - Debugger.warp(map_id, x, y)\e[36m Test a trainer battle :\e[37m - Debugger.battle_trainer(trainer_id)\e[36m Add a Pokemon to the party :\e[37m - S.MI.add_pokemon(id, level)\e[36m Add a Pokemon defined by a Hash to the party :\e[37m - S.MI.add_specific_pokemon(hash)\e[36m Remove a Pokemon from the Party :\e[37m - S.MI.withdraw_pokemon_at(index)\e[36m Learn a skill to a Pokemon :\e[37m - S.MI.skill_learn(pokemon, skill_id) - S.MI.skill_learn($actors[index_in_the_party], skill_id)\e[36m Add an egg to the party :\e[37m - S.MI.add_egg(id)\e[36m Start a wild battle :\e[37m - S.MI.call_battle_wild(id, level) - S.MI.call_battle_wild(id1, level1, id2, level2) \e[32m# 2v2\e[37m - S.MI.call_battle_wild(pokemon, nil) - S.MI.call_battle_wild(pokemon1, nil, pokemon2)\e[36m Save the game :\e[37m - S.MI.force_save EOLIST end |
#parse_text(file_id, text_id, additionnal_var = nil) ⇒ String
Parse a text from the text database with specific informations
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 28 def parse_text(file_id, text_id, additionnal_var = nil) PFM::Text.parse(file_id, text_id, additionnal_var) end |
#parse_text_with_2pokemon(file_id, text_id, pokemon1, pokemon2, additionnal_var = nil) ⇒ String
Parse a text from the text database with 2 pokemon & specific information
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 19 def parse_text_with_2pokemon(file_id, text_id, pokemon1, pokemon2, additionnal_var = nil) PFM::Text.parse_with_2pokemon(file_id, text_id, pokemon1, pokemon2, additionnal_var) end |
#parse_text_with_pokemon(file_id, text_id, pokemon, additionnal_var = nil) ⇒ String
Parse a text from the text database with specific informations and a pokemon
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 8 def parse_text_with_pokemon(file_id, text_id, pokemon, additionnal_var = nil) PFM::Text.parse_with_pokemon(file_id, text_id, pokemon, additionnal_var) end |
#play_actor_collapse_se
Play the Actor collapse SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 110 def play_actor_collapse_se $game_system&.se_play($data_system&.actor_collapse_se) end |
#play_buzzer_se
Play buzzer SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 75 def play_buzzer_se $game_system&.se_play($data_system&.buzzer_se) end |
#play_cancel_se
Play cancel SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 80 def play_cancel_se $game_system&.se_play($data_system&.cancel_se) end |
#play_cursor_se
Play cursor SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 70 def play_cursor_se $game_system&.se_play($data_system&.cursor_se) end |
#play_decision_se
Play decision SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 65 def play_decision_se $game_system&.se_play($data_system&.decision_se) end |
#play_enemy_collapse_se
Play the Enemy collapse SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 115 def play_enemy_collapse_se $game_system&.se_play($data_system&.enemy_collapse_se) end |
#play_equip_se
Play the Equip SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 85 def play_equip_se $game_system&.se_play($data_system&.equip_se) end |
#play_escape_se
Play the Escape SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 105 def play_escape_se $game_system&.se_play($data_system&.escape_se) end |
#play_load_se
Play the Load SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 100 def play_load_se $game_system&.se_play($data_system&.load_se) end |
#play_save_se
Play the Save SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 95 def play_save_se $game_system&.se_play($data_system&.save_se) end |
#play_shop_se
Play the Shop SE
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 90 def play_shop_se $game_system&.se_play($data_system&.shop_se) end |
#text_file_get(file_id) ⇒ Array<String>
Get a list of text from the text database
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 43 def text_file_get(file_id) Studio::Text.get_file(file_id) end |
#text_get(file_id, text_id) ⇒ String
Get a text front the text database
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# File 'scripts/00700 Ajout_PSDK/01300 PSDK_Def.rb', line 36 def text_get(file_id, text_id) Studio::Text.get(file_id, text_id) end |
#validate_param(method_name, *param_names, param_values)
To use a custom message, define a validate_param_message
Function that validate the input paramters
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 26 def validate_param(method_name, *param_names, param_values) index = 0 exception = false param_values.each do |param_value, param_types| exception |= validate_param_value(method_name, param_names[index], param_value, param_types) index += 1 end raise ArgumentError, format(EXC_MSG, self.class, method_name) if exception end |
#void(*args)
Function that does nothing and return nil
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 39 def void(*args) return nil end |
#void0(*args)
Function that does nothing and return 0
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 60 def void0(*args) return 0 end |
#void_array(*args)
Function that does nothing and return []
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 67 def void_array(*args) return nil.to_a end |
#void_false(*args)
Function that does nothing and return false
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 53 def void_false(*args) return false end |
#void_string(*args)
Function that does nothing and return “”
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 74 def void_string(*args) return nil.to_s end |
#void_true(*args)
Function that does nothing and return true
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# File 'scripts/00000 Dependencies/00201 Object.rb', line 46 def void_true(*args) return true end |