Class List
Search:
- AudioTop Level Namespace
- CacheAudio
- BattleTop Level Namespace
- AIBattle
- Base < ObjectBattle::AI
- MoveHeuristicBase < ObjectBattle::AI
- CuringMove < MoveHeuristicBaseBattle::AI::MoveHeuristicBase
- HealingMoves < MoveHeuristicBaseBattle::AI::MoveHeuristicBase
- ReflectMoves < MoveHeuristicBaseBattle::AI::MoveHeuristicBase
- Rest < MoveHeuristicBaseBattle::AI::MoveHeuristicBase
- RoamingWild < TrainerLv3Battle::AI
- TrainerLv1 < BaseBattle::AI
- TrainerLv2 < BaseBattle::AI
- TrainerLv3 < BaseBattle::AI
- TrainerLv4 < BaseBattle::AI
- TrainerLv5 < BaseBattle::AI
- TrainerLv6 < BaseBattle::AI
- TrainerLv7 < BaseBattle::AI
- Wild < BaseBattle::AI
- ActionsBattle
- EffectsBattle
- Ability < EffectBaseBattle::Effects
- Aftermath < AbilityBattle::Effects::Ability
- AirLock < AbilityBattle::Effects::Ability
- Analytic < AbilityBattle::Effects::Ability
- AngerPoint < AbilityBattle::Effects::Ability
- Anticipation < AbilityBattle::Effects::Ability
- ArenaTrap < ShadowTagBattle::Effects::Ability
- AsOne < ChillingNeighBattle::Effects::Ability
- AsOneBis < AsOneBattle::Effects::Ability
- Auras < AbilityBattle::Effects::Ability
- BadDreams < AbilityBattle::Effects::Ability
- Battery < AbilityBattle::Effects::Ability
- BattleBond < AbilityBattle::Effects::Ability
- BeastBoost < AbilityBattle::Effects::Ability
- Berserk < AbilityBattle::Effects::Ability
- BigPecks < AbilityBattle::Effects::Ability
- BoostingMoveType < AbilityBattle::Effects::Ability
- BoostingMoveTypeWeatherBall < BoostingMoveTypeBattle::Effects::Ability
- Bulletproof < AbilityBattle::Effects::Ability
- ChillingNeigh < AbilityBattle::Effects::Ability
- Chlorophyll < AbilityBattle::Effects::Ability
- ClearBody < AbilityBattle::Effects::Ability
- ColorChange < AbilityBattle::Effects::Ability
- Comatose < AbilityBattle::Effects::Ability
- Competitive < AbilityBattle::Effects::Ability
- Compoundeyes < AbilityBattle::Effects::Ability
- Contrary < AbilityBattle::Effects::Ability
- CottonDown < AbilityBattle::Effects::Ability
- CuriousMedicine < AbilityBattle::Effects::Ability
- CursedBody < AbilityBattle::Effects::Ability
- CuteCharm < AbilityBattle::Effects::Ability
- DauntlessShield < AbilityBattle::Effects::Ability
- Defeatist < AbilityBattle::Effects::Ability
- Defiant < AbilityBattle::Effects::Ability
- DeltaStream < AbilityBattle::Effects::Ability
- DesolateLand < AbilityBattle::Effects::Ability
- Disguise < AbilityBattle::Effects::Ability
- Download < AbilityBattle::Effects::Ability
- Drizzle < AbilityBattle::Effects::Ability
- Drought < DrizzleBattle::Effects::Ability
- DrySkin < AbilityBattle::Effects::Ability
- EffectSpore < AbilityBattle::Effects::Ability
- ElectricSurge < AbilityBattle::Effects::Ability
- EmergencyExit < AbilityBattle::Effects::Ability
- FlameBody < AbilityBattle::Effects::Ability
- FlareBoost < AbilityBattle::Effects::Ability
- FlashFire < AbilityBattle::Effects::Ability
- FlowerGift < AbilityBattle::Effects::Ability
- FlowerVeil < AbilityBattle::Effects::Ability
- Fluffy < AbilityBattle::Effects::Ability
- Forecast < AbilityBattle::Effects::Ability
- Forewarn < AbilityBattle::Effects::Ability
- FriendGuard < AbilityBattle::Effects::Ability
- Frisk < AbilityBattle::Effects::Ability
- FullMetalBody < AbilityBattle::Effects::Ability
- FurCoat < AbilityBattle::Effects::Ability
- GaleWings < AbilityBattle::Effects::Ability
- Gooey < AbilityBattle::Effects::Ability
- GorillaTactics < AbilityBattle::Effects::Ability
- GrassPelt < AbilityBattle::Effects::Ability
- GrassySurge < ElectricSurgeBattle::Effects::Ability
- GrimNeigh < ChillingNeighBattle::Effects::Ability
- Guts < AbilityBattle::Effects::Ability
- Harvest < AbilityBattle::Effects::Ability
- Healer < AbilityBattle::Effects::Ability
- Heatproof < AbilityBattle::Effects::Ability
- HungerSwitch < AbilityBattle::Effects::Ability
- Hustle < AbilityBattle::Effects::Ability
- Hydration < AbilityBattle::Effects::Ability
- HyperCutter < AbilityBattle::Effects::Ability
- IceBody < AbilityBattle::Effects::Ability
- IceFace < AbilityBattle::Effects::Ability
- IceScales < AbilityBattle::Effects::Ability
- Immunity < AbilityBattle::Effects::Ability
- Imposter < AbilityBattle::Effects::Ability
- InnerFocus < AbilityBattle::Effects::Ability
- Insomnia < AbilityBattle::Effects::Ability
- Intimidate < AbilityBattle::Effects::Ability
- IntrepidSword < AbilityBattle::Effects::Ability
- IronFist < AbilityBattle::Effects::Ability
- Justified < AbilityBattle::Effects::Ability
- KeenEye < AbilityBattle::Effects::Ability
- LeafGuard < AbilityBattle::Effects::Ability
- Libero < AbilityBattle::Effects::Ability
- LightningRod < AbilityBattle::Effects::Ability
- Limber < AbilityBattle::Effects::Ability
- LiquidVoice < AbilityBattle::Effects::Ability
- Magician < AbilityBattle::Effects::Ability
- MagmaArmor < AbilityBattle::Effects::Ability
- MagnetPull < ShadowTagBattle::Effects::Ability
- MarvelScale < AbilityBattle::Effects::Ability
- MegaLauncher < AbilityBattle::Effects::Ability
- Mimicry < AbilityBattle::Effects::Ability
- MistySurge < ElectricSurgeBattle::Effects::Ability
- MoldBreaker < AbilityBattle::Effects::Ability
- Moody < AbilityBattle::Effects::Ability
- MotorDrive < AbilityBattle::Effects::Ability
- Moxie < AbilityBattle::Effects::Ability
- Multiscale < AbilityBattle::Effects::Ability
- Mummy < AbilityBattle::Effects::Ability
- NaturalCure < AbilityBattle::Effects::Ability
- Neuroforce < AbilityBattle::Effects::Ability
- Normalize < AbilityBattle::Effects::Ability
- Overcoat < AbilityBattle::Effects::Ability
- OwnTempo < AbilityBattle::Effects::Ability
- PastelVeil < AbilityBattle::Effects::Ability
- PerishBody < AbilityBattle::Effects::Ability
- Pickpocket < AbilityBattle::Effects::Ability
- Plus < AbilityBattle::Effects::Ability
- PoisonPoint < AbilityBattle::Effects::Ability
- PoisonTouch < AbilityBattle::Effects::Ability
- PowerConstruct < ZenModeBattle::Effects::Ability
- PowerOfAlchemy < AbilityBattle::Effects::Ability
- PowerSpot < AbilityBattle::Effects::Ability
- Prankster < AbilityBattle::Effects::Ability
- Pressure < AbilityBattle::Effects::Ability
- PrimordialSea < DesolateLandBattle::Effects::Ability
- PsychicSurge < ElectricSurgeBattle::Effects::Ability
- PunkRock < AbilityBattle::Effects::Ability
- PurePower < AbilityBattle::Effects::Ability
- QueenlyMajesty < AbilityBattle::Effects::Ability
- QuickFeet < AbilityBattle::Effects::Ability
- RainDish < AbilityBattle::Effects::Ability
- Rattled < AbilityBattle::Effects::Ability
- Reckless < AbilityBattle::Effects::Ability
- Regenerator < AbilityBattle::Effects::Ability
- Ripen < AbilityBattle::Effects::Ability
- Rivalry < AbilityBattle::Effects::Ability
- RoughSkin < AbilityBattle::Effects::Ability
- SandForce < AbilityBattle::Effects::Ability
- SandRush < AbilityBattle::Effects::Ability
- SandSpit < AbilityBattle::Effects::Ability
- SandStream < DrizzleBattle::Effects::Ability
- SandVeil < AbilityBattle::Effects::Ability
- SapSipper < AbilityBattle::Effects::Ability
- Schooling < ZenModeBattle::Effects::Ability
- Scrappy < AbilityBattle::Effects::Ability
- ScreenCleaner < AbilityBattle::Effects::Ability
- SereneGrace < AbilityBattle::Effects::Ability
- ShadowTag < AbilityBattle::Effects::Ability
- ShedSkin < AbilityBattle::Effects::Ability
- ShieldsDown < ZenModeBattle::Effects::Ability
- Simple < AbilityBattle::Effects::Ability
- SlowStart < AbilityBattle::Effects::Ability
- SlushRush < AbilityBattle::Effects::Ability
- SnowCloak < AbilityBattle::Effects::Ability
- SnowWarning < DrizzleBattle::Effects::Ability
- SolarPower < AbilityBattle::Effects::Ability
- SoulHeart < AbilityBattle::Effects::Ability
- Soundproof < AbilityBattle::Effects::Ability
- SpeedBoost < AbilityBattle::Effects::Ability
- Stamina < AbilityBattle::Effects::Ability
- StanceChange < AbilityBattle::Effects::Ability
- Static < AbilityBattle::Effects::Ability
- Steadfast < AbilityBattle::Effects::Ability
- SteamEngine < AbilityBattle::Effects::Ability
- SteelySpirit < AbilityBattle::Effects::Ability
- Stench < AbilityBattle::Effects::Ability
- StormDrain < LightningRodBattle::Effects::Ability
- StrongJaw < AbilityBattle::Effects::Ability
- Sturdy < AbilityBattle::Effects::Ability
- SuctionCups < ShadowTagBattle::Effects::Ability
- SuperEffectivePowerReduction < AbilityBattle::Effects::Ability
- SurgeSurfer < AbilityBattle::Effects::Ability
- SweetVeil < AbilityBattle::Effects::Ability
- SwiftSwim < AbilityBattle::Effects::Ability
- Synchronize < AbilityBattle::Effects::Ability
- TangledFeet < AbilityBattle::Effects::Ability
- Technician < AbilityBattle::Effects::Ability
- Telepathy < AbilityBattle::Effects::Ability
- ThickFat < AbilityBattle::Effects::Ability
- TintedLens < AbilityBattle::Effects::Ability
- ToughClaws < AbilityBattle::Effects::Ability
- ToxicBoost < AbilityBattle::Effects::Ability
- Trace < AbilityBattle::Effects::Ability
- Triage < AbilityBattle::Effects::Ability
- Truant < AbilityBattle::Effects::Ability
- Unaware < AbilityBattle::Effects::Ability
- Unburden < AbilityBattle::Effects::Ability
- Unnerve < AbilityBattle::Effects::Ability
- VictoryStar < AbilityBattle::Effects::Ability
- VitalSpirit < AbilityBattle::Effects::Ability
- VoltAbsorb < AbilityBattle::Effects::Ability
- WanderingSpirit < AbilityBattle::Effects::Ability
- WaterAbsorb < AbilityBattle::Effects::Ability
- WaterBubble < AbilityBattle::Effects::Ability
- WaterCompaction < AbilityBattle::Effects::Ability
- WaterVeil < AbilityBattle::Effects::Ability
- WeakArmor < AbilityBattle::Effects::Ability
- WhiteSmoke < AbilityBattle::Effects::Ability
- WonderGuard < AbilityBattle::Effects::Ability
- WonderSkin < AbilityBattle::Effects::Ability
- ZenMode < AbilityBattle::Effects::Ability
- AbilitySuppressed < PokemonTiedEffectBaseBattle::Effects
- AquaRing < PokemonTiedEffectBaseBattle::Effects
- Attract < PokemonTiedEffectBaseBattle::Effects
- AuroraVeil < LightScreenBattle::Effects
- Autotomize < PokemonTiedEffectBaseBattle::Effects
- BatonPass < PokemonTiedEffectBaseBattle::Effects
- Bestow < EffectBaseBattle::Effects
- Bide < PokemonTiedEffectBaseBattle::Effects
- Bind < PokemonTiedEffectBaseBattle::Effects
- CantSwitch < PokemonTiedEffectBaseBattle::Effects
- ChangeType < PokemonTiedEffectBaseBattle::Effects
- Charge < PokemonTiedEffectBaseBattle::Effects
- Confusion < PokemonTiedEffectBaseBattle::Effects
- CraftyShield < PokemonTiedEffectBaseBattle::Effects
- Curse < PokemonTiedEffectBaseBattle::Effects
- DestinyBond < PokemonTiedEffectBaseBattle::Effects
- Disable < PokemonTiedEffectBaseBattle::Effects
- Drowsiness < PokemonTiedEffectBaseBattle::Effects
- EchoedVoice < EffectBaseBattle::Effects
- EffectBase < ObjectBattle::Effects
- EffectsHandler < ObjectBattle::Effects
- Electrify < PokemonTiedEffectBaseBattle::Effects
- Embargo < PokemonTiedEffectBaseBattle::Effects
- Encore < PokemonTiedEffectBaseBattle::Effects
- FieldTerrain < EffectBaseBattle::Effects
- Flinch < PokemonTiedEffectBaseBattle::Effects
- FocusEnergy < PokemonTiedEffectBaseBattle::Effects
- ForceNextMoveBase < PokemonTiedEffectBaseBattle::Effects
- ForceNextMoveDisturbable < PokemonTiedEffectBaseBattle::Effects
- Foresight < PokemonTiedEffectBaseBattle::Effects
- FuryCutter < PokemonTiedEffectBaseBattle::Effects
- FutureSight < PositionTiedEffectBaseBattle::Effects
- Gravity < EffectBaseBattle::Effects
- Grudge < PokemonTiedEffectBaseBattle::Effects
- HappyHour < EffectBaseBattle::Effects
- HealBlock < PokemonTiedEffectBaseBattle::Effects
- HealingWish < PokemonTiedEffectBaseBattle::Effects
- HelpingHand < PokemonTiedEffectBaseBattle::Effects
- Mark < PokemonTiedEffectBaseBattle::Effects::HelpingHand
- Imprison < PokemonTiedEffectBaseBattle::Effects
- Ingrain < CantSwitchBattle::Effects
- IonDeluge < EffectBaseBattle::Effects
- Item < EffectBaseBattle::Effects
- AirBalloon < ItemBattle::Effects::Item
- AttackMultiplier < ItemBattle::Effects::Item
- ChoiceAttackMultiplier < AttackMultiplierBattle::Effects::Item::AttackMultiplier
- SoulDew < AttackMultiplierBattle::Effects::Item::AttackMultiplier
- BasePowerMultiplier < ItemBattle::Effects::Item
- Berry < ItemBattle::Effects::Item
- BlackSludge < ItemBattle::Effects::Item
- BurnDrive < DrivesBattle::Effects::Item
- ChillDrive < DrivesBattle::Effects::Item
- ChoiceScarf < ItemBattle::Effects::Item
- ConfusingBerries < OranBerryBattle::Effects::Item
- DefenseMultiplier < ItemBattle::Effects::Item
- AssaultVest < DefenseMultiplierBattle::Effects::Item::DefenseMultiplier
- Drives < ItemBattle::Effects::Item
- EjectButton < ItemBattle::Effects::Item
- EnigmaBerry < BerryBattle::Effects::Item
- ExpertBelt < ItemBattle::Effects::Item
- FlameOrb < ItemBattle::Effects::Item
- FocusBand < ItemBattle::Effects::Item
- FocusSash < ItemBattle::Effects::Item
- HalfSpeed < ItemBattle::Effects::Item
- HpTriggeredStatBerries < BerryBattle::Effects::Item
- Apicot < HpTriggeredStatBerriesBattle::Effects::Item::HpTriggeredStatBerries
- Ganlon < HpTriggeredStatBerriesBattle::Effects::Item::HpTriggeredStatBerries
- Petaya < HpTriggeredStatBerriesBattle::Effects::Item::HpTriggeredStatBerries
- Salac < HpTriggeredStatBerriesBattle::Effects::Item::HpTriggeredStatBerries
- Starf < HpTriggeredStatBerriesBattle::Effects::Item::HpTriggeredStatBerries
- JabocaBerry < BerryBattle::Effects::Item
- KeeBerry < BerryBattle::Effects::Item
- KingsRock < ItemBattle::Effects::Item
- LansatBerry < BerryBattle::Effects::Item
- LaxIncense < ItemBattle::Effects::Item
- Leftovers < ItemBattle::Effects::Item
- LeppaBerry < BerryBattle::Effects::Item
- LifeOrb < ItemBattle::Effects::Item
- LumBerry < BerryBattle::Effects::Item
- LuminousMoss < ItemBattle::Effects::Item
- MarangaBerry < KeeBerryBattle::Effects::Item
- Metronome < ItemBattle::Effects::Item
- MicleBerry < BerryBattle::Effects::Item
- OranBerry < BerryBattle::Effects::Item
- PersimBerry < BerryBattle::Effects::Item
- PowerHerb < ItemBattle::Effects::Item
- QuickPowder < ItemBattle::Effects::Item
- RedCard < ItemBattle::Effects::Item
- RockyHelmet < ItemBattle::Effects::Item
- RowapBerry < JabocaBerryBattle::Effects::Item
- ShedShell < ItemBattle::Effects::Item
- ShellBell < ItemBattle::Effects::Item
- ShockDrive < DrivesBattle::Effects::Item
- SitrusBerry < OranBerryBattle::Effects::Item
- Snowball < LuminousMossBattle::Effects::Item
- StatusBerry < BerryBattle::Effects::Item
- StickyBarb < ItemBattle::Effects::Item
- ToxicOrb < ItemBattle::Effects::Item
- TypeResistingBerry < BerryBattle::Effects::Item
- WhiteHerb < ItemBattle::Effects::Item
- WideLens < ItemBattle::Effects::Item
- ZoomLens < ItemBattle::Effects::Item
- ItemBurnt < PokemonTiedEffectBaseBattle::Effects
- ItemStolen < PokemonTiedEffectBaseBattle::Effects
- LeechSeed < PositionTiedEffectBaseBattle::Effects
- Mark < PokemonTiedEffectBaseBattle::Effects::LeechSeed
- LightScreen < PositionTiedEffectBaseBattle::Effects
- LockOn < PokemonTiedEffectBaseBattle::Effects
- LuckyChant < PositionTiedEffectBaseBattle::Effects
- LunarDance < PokemonTiedEffectBaseBattle::Effects
- MagicCoat < PokemonTiedEffectBaseBattle::Effects
- MagicRoom < EffectBaseBattle::Effects
- MagnetRise < PokemonTiedEffectBaseBattle::Effects
- MechanicsBattle::Effects
- DisturbableBattle::Effects::Mechanics
- ForceFlyingBattle::Effects::Mechanics
- ForceNextMoveBattle::Effects::Mechanics
- MarkBattle::Effects::Mechanics
- NeutralizeTypeBattle::Effects::Mechanics
- OutOfReachBattle::Effects::Mechanics
- SuccessiveSuccessfulUsesBattle::Effects::Mechanics
- WithMarkedTargetsBattle::Effects::Mechanics
- WithTargetsBattle::Effects::Mechanics
- Minimize < PokemonTiedEffectBaseBattle::Effects
- MiracleEye < PokemonTiedEffectBaseBattle::Effects
- Mist < PositionTiedEffectBaseBattle::Effects
- MudSport < EffectBaseBattle::Effects
- Nightmare < PokemonTiedEffectBaseBattle::Effects
- OutOfReachBase < PokemonTiedEffectBaseBattle::Effects
- PerishSong < EffectBaseBattle::Effects
- PokemonTiedEffectBase < EffectBaseBattle::Effects
- PositionTiedEffectBase < EffectBaseBattle::Effects
- Powder < PokemonTiedEffectBaseBattle::Effects
- PreventTargetsMove < PokemonTiedEffectBaseBattle::Effects
- Protect < PokemonTiedEffectBaseBattle::Effects
- BanefulBunker < ProtectBattle::Effects::Protect
- Endure < PokemonTiedEffectBaseBattle::Effects::Protect
- KingsShield < ProtectBattle::Effects::Protect
- MatBlock < ProtectBattle::Effects::Protect
- QuickGuard < ProtectBattle::Effects::Protect
- SpikyShield < ProtectBattle::Effects::Protect
- WideGuard < ProtectBattle::Effects::Protect
- Rage < PokemonTiedEffectBaseBattle::Effects
- Rainbow < PositionTiedEffectBaseBattle::Effects
- Reflect < LightScreenBattle::Effects
- Rollout < PokemonTiedEffectBaseBattle::Effects
- Roost < PokemonTiedEffectBaseBattle::Effects
- Safeguard < LightScreenBattle::Effects
- SeaOfFire < PositionTiedEffectBaseBattle::Effects
- SmackDown < PokemonTiedEffectBaseBattle::Effects
- Snatch < PokemonTiedEffectBaseBattle::Effects
- Spikes < PositionTiedEffectBaseBattle::Effects
- Status < EffectBaseBattle::Effects
- StealthRock < PositionTiedEffectBaseBattle::Effects
- StickyWeb < PositionTiedEffectBaseBattle::Effects
- Stockpile < PokemonTiedEffectBaseBattle::Effects
- Substitute < PokemonTiedEffectBaseBattle::Effects
- Swamp < PositionTiedEffectBaseBattle::Effects
- Tailwind < PositionTiedEffectBaseBattle::Effects
- Taunt < PokemonTiedEffectBaseBattle::Effects
- Telekinesis < PokemonTiedEffectBaseBattle::Effects
- ToxicSpikes < PositionTiedEffectBaseBattle::Effects
- Transform < PokemonTiedEffectBaseBattle::Effects
- TrickRoom < EffectBaseBattle::Effects
- UpRoar < PokemonTiedEffectBaseBattle::Effects
- SleepPrevention < EffectBaseBattle::Effects::UpRoar
- WaterSport < MudSportBattle::Effects
- Weather < EffectBaseBattle::Effects
- Fog < WeatherBattle::Effects::Weather
- Hail < WeatherBattle::Effects::Weather
- Hardrain < WeatherBattle::Effects::Weather
- Hardsun < WeatherBattle::Effects::Weather
- Rain < WeatherBattle::Effects::Weather
- Sandstorm < WeatherBattle::Effects::Weather
- Sunny < WeatherBattle::Effects::Weather
- Wind < WeatherBattle::Effects::Weather
- Wish < PositionTiedEffectBaseBattle::Effects
- WonderRoom < EffectBaseBattle::Effects
- Logic < ObjectBattle
- AbilityChangeHandler < ChangeHandlerBaseBattle::Logic
- BattleEndHandler < ChangeHandlerBaseBattle::Logic
- BattleInfo < ObjectBattle::Logic
- CatchHandler < ChangeHandlerBaseBattle::Logic
- ChangeHandlerBase < ObjectBattle::Logic
- DamageHandler < ChangeHandlerBaseBattle::Logic
- EndTurnHandler < ObjectBattle::Logic
- ExpHandler < ObjectBattle::Logic
- FTerrainChangeHandler < ChangeHandlerBaseBattle::Logic
- FleeHandler < ChangeHandlerBaseBattle::Logic
- ItemChangeHandler < ChangeHandlerBaseBattle::Logic
- MegaEvolve < ObjectBattle::Logic
- StatChangeHandler < ChangeHandlerBaseBattle::Logic
- StatusChangeHandler < ChangeHandlerBaseBattle::Logic
- SwitchHandler < ChangeHandlerBaseBattle::Logic
- TransformHandler < ChangeHandlerBaseBattle::Logic
- WeatherChangeHandler < ChangeHandlerBaseBattle::Logic
- LogicMockBattle
- MessageBattle
- Move < ObjectBattle
- AbilityChanging < MoveBattle::Move
- AbilitySwap < MoveBattle::Move
- Absorb < MoveBattle::Move
- Acrobatics < BasicBattle::Move
- Acupressure < MoveBattle::Move
- AddThirdType < MoveBattle::Move
- AfterYou < MoveBattle::Move
- AquaRing < MoveBattle::Move
- Assist < MoveBattle::Move
- Attract < MoveBattle::Move
- Autotomize < MoveBattle::Move
- Avalanche < BasicBattle::Move
- Basic < MoveBattle::Move
- BasicWithSuccessfulEffect < BasicBattle::Move
- BatonPass < MoveBattle::Move
- BeatUp < MoveBattle::Move
- Belch < BasicBattle::Move
- BellyDrum < MoveBattle::Move
- Bestow < MoveBattle::Move
- Bide < BasicWithSuccessfulEffectBattle::Move
- Bind < BasicBattle::Move
- BrickBreak < BasicWithSuccessfulEffectBattle::Move
- Brine < BasicBattle::Move
- Camouflage < MoveBattle::Move
- CantSwitch < BasicBattle::Move
- Captivate < MoveBattle::Move
- ChangeType < MoveBattle::Move
- Charge < MoveBattle::Move
- Conversion < BasicWithSuccessfulEffectBattle::Move
- Conversion2 < BasicWithSuccessfulEffectBattle::Move
- Counter < BasicBattle::Move
- CraftyShield < MoveBattle::Move
- Curse < MoveBattle::Move
- Defog < MoveBattle::Move
- DestinyBond < MoveBattle::Move
- Disable < MoveBattle::Move
- DoNothing < MoveBattle::Move
- EchoedVoice < BasicWithSuccessfulEffectBattle::Move
- Electrify < MoveBattle::Move
- ElectroBall < BasicBattle::Move
- Embargo < MoveBattle::Move
- Encore < BasicWithSuccessfulEffectBattle::Move
- Endeavor < BasicWithSuccessfulEffectBattle::Move
- Entrainment < AbilityChangingBattle::Move
- Eruption < BasicBattle::Move
- Facade < BasicBattle::Move
- FakeOut < BasicWithSuccessfulEffectBattle::Move
- FalseSwipe < BasicBattle::Move
- Fangs < BasicBattle::Move
- Feint < BasicWithSuccessfulEffectBattle::Move
- FellStinger < BasicBattle::Move
- FinalGambit < MoveBattle::Move
- FixedDamages < BasicBattle::Move
- Flail < BasicBattle::Move
- FlameBurst < BasicBattle::Move
- Fling < BasicBattle::Move
- FlowerShield < MoveBattle::Move
- FlyingPress < BasicBattle::Move
- FocusEnergy < MoveBattle::Move
- FocusPunch < BasicBattle::Move
- FollowMe < MoveBattle::Move
- ForceSwitch < BasicWithSuccessfulEffectBattle::Move
- Foresight < MoveBattle::Move
- FoulPlay < BasicBattle::Move
- Frustration < BasicBattle::Move
- FullCrit < BasicBattle::Move
- FuryCutter < BasicWithSuccessfulEffectBattle::Move
- FutureSight < MoveBattle::Move
- GastroAcid < MoveBattle::Move
- Geomancy < BasicWithSuccessfulEffectBattle::Move
- Gravity < MoveBattle::Move
- Growth < StatusStatBattle::Move
- Grudge < MoveBattle::Move
- GuardSplit < StatAndStageEditBypassAccuracyBattle::Move
- GuardSwap < StatAndStageEditBypassAccuracyBattle::Move
- GyroBall < BasicBattle::Move
- HPEqLevel < BasicBattle::Move
- HappyHour < MoveBattle::Move
- Haze < BasicWithSuccessfulEffectBattle::Move
- HealBell < MoveBattle::Move
- HealBlock < MoveBattle::Move
- HealMove < MoveBattle::Move
- HealWeather < HealMoveBattle::Move
- HealingSacrifice < MoveBattle::Move
- HealingWish < HealingSacrificeBattle::Move
- HeartSwap < StatAndStageEditBypassAccuracyBattle::Move
- HeavySlam < BasicBattle::Move
- HelpingHand < MoveBattle::Move
- Hex < BasicWithSuccessfulEffectBattle::Move
- HiddenPower < BasicBattle::Move
- HighJumpKick < BasicBattle::Move
- HitThenCureStatus < BasicBattle::Move
- IceBall < RolloutBattle::Move
- Imprison < MoveBattle::Move
- Incinerate < BasicWithSuccessfulEffectBattle::Move
- Ingrain < MoveBattle::Move
- IonDeluge < MoveBattle::Move
- Judgment < BasicBattle::Move
- KnockOff < BasicWithSuccessfulEffectBattle::Move
- LastResort < BasicBattle::Move
- LeechSeed < MoveBattle::Move
- LockOn < MoveBattle::Move
- LowKick < BasicBattle::Move
- LuckyChant < MoveBattle::Move
- LunarDance < HealingSacrificeBattle::Move
- MagicCoat < MoveBattle::Move
- MagicRoom < MoveBattle::Move
- MagnetRise < MoveBattle::Move
- MagneticFlux < MoveBattle::Move
- Magnitude < BasicBattle::Move
- MeFirst < MoveBattle::Move
- MechanicsBattle::Move
- CounterBattle::Move::Mechanics
- ItemBasedBattle::Move::Mechanics
- LocationBasedBattle::Move::Mechanics
- PowerBasedOnItemBattle::Move::Mechanics
- TwoTurnBattle::Move::Mechanics
- TypesBasedOnItemBattle::Move::Mechanics
- Memento < MoveBattle::Move
- MetalBurst < BasicBattle::Move
- Metronome < MoveBattle::Move
- Mimic < MoveBattle::Move
- Minimize < MoveBattle::Move
- MiracleEye < MoveBattle::Move
- MirrorCoat < BasicBattle::Move
- MirrorMove < MoveBattle::Move
- Mist < MoveBattle::Move
- MudSport < MoveBattle::Move
- MultiHit < BasicBattle::Move
- NaturalGift < BasicBattle::Move
- NaturePower < MoveBattle::Move
- Nightmare < MoveBattle::Move
- OHKO < BasicBattle::Move
- PainSplit < MoveBattle::Move
- PartingShot < MoveBattle::Move
- PayBack < BasicBattle::Move
- PayDay < BasicWithSuccessfulEffectBattle::Move
- PerishSong < MoveBattle::Move
- Pledge < BasicBattle::Move
- Pluck < BasicBattle::Move
- Powder < MoveBattle::Move
- PowerSplit < StatAndStageEditBypassAccuracyBattle::Move
- PowerSwap < StatAndStageEditBypassAccuracyBattle::Move
- PowerTrick < StatAndStageEditBattle::Move
- Present < BasicWithSuccessfulEffectBattle::Move
- Protect < MoveBattle::Move
- PsychUp < MoveBattle::Move
- PsychoShift < MoveBattle::Move
- Psywave < BasicBattle::Move
- Pursuit < BasicWithSuccessfulEffectBattle::Move
- Quash < MoveBattle::Move
- Rage < BasicWithSuccessfulEffectBattle::Move
- RapidSpin < BasicWithSuccessfulEffectBattle::Move
- RecoilMove < BasicBattle::Move
- Recycle < MoveBattle::Move
- Reflect < MoveBattle::Move
- ReflectType < MoveBattle::Move
- RelicSong < BasicBattle::Move
- Reload < BasicWithSuccessfulEffectBattle::Move
- Rest < MoveBattle::Move
- Retaliate < BasicBattle::Move
- Return < BasicBattle::Move
- Revenge < BasicBattle::Move
- Rollout < BasicWithSuccessfulEffectBattle::Move
- Roost < HealMoveBattle::Move
- Rototiller < MoveBattle::Move
- Round < BasicWithSuccessfulEffectBattle::Move
- SacredSword < BasicBattle::Move
- Safeguard < MoveBattle::Move
- SecretPower < BasicWithSuccessfulEffectBattle::Move
- SPC < ObjectBattle::Move::SecretPower
- SelfDestruct < BasicWithSuccessfulEffectBattle::Move
- SelfStat < BasicBattle::Move
- SelfStatus < BasicBattle::Move
- SimpleBeam < EntrainmentBattle::Move
- Sketch < MoveBattle::Move
- SkyDrop < BasicBattle::Move
- SleepTalk < MoveBattle::Move
- SmackDown < BasicBattle::Move
- SmellingSalts < HitThenCureStatusBattle::Move
- Snatch < MoveBattle::Move
- Snore < BasicBattle::Move
- SolarBeam < BasicBattle::Move
- Spikes < MoveBattle::Move
- SpitUp < BasicWithSuccessfulEffectBattle::Move
- Spite < MoveBattle::Move
- Splash < MoveBattle::Move
- StatAndStageEdit < MoveBattle::Move
- StatAndStageEditBypassAccuracy < StatAndStageEditBattle::Move
- StatusStat < MoveBattle::Move
- StealthRock < MoveBattle::Move
- StickyWeb < MoveBattle::Move
- Stockpile < MoveBattle::Move
- Stomp < BasicBattle::Move
- StoredPower < BasicBattle::Move
- Struggle < RecoilMoveBattle::Move
- Substitute < BasicWithSuccessfulEffectBattle::Move
- SuckerPunch < BasicBattle::Move
- SuperFang < BasicBattle::Move
- Swallow < HealMoveBattle::Move
- Switcheroo < MoveBattle::Move
- Synchronoise < BasicBattle::Move
- Tailwind < MoveBattle::Move
- Taunt < MoveBattle::Move
- TechnoBlast < BasicBattle::Move
- Telekinesis < MoveBattle::Move
- Teleport < MoveBattle::Move
- TerrainMove < MoveBattle::Move
- Thief < BasicWithSuccessfulEffectBattle::Move
- Thrash < BasicWithSuccessfulEffectBattle::Move
- Thunder < BasicBattle::Move
- TopsyTurvy < MoveBattle::Move
- ToxicSpikes < MoveBattle::Move
- Transform < BasicWithSuccessfulEffectBattle::Move
- TriAttack < BasicBattle::Move
- TrickRoom < MoveBattle::Move
- TrumpCard < BasicBattle::Move
- TwoHit < MultiHitBattle::Move
- TwoTurnBase < BasicBattle::Move
- UTurn < MoveBattle::Move
- UpRoar < BasicWithSuccessfulEffectBattle::Move
- VenomDrench < MoveBattle::Move
- Venoshock < BasicBattle::Move
- WakeUpSlap < HitThenCureStatusBattle::Move
- WeatherBall < BasicBattle::Move
- WeatherMove < MoveBattle::Move
- Wish < MoveBattle::Move
- WonderRoom < MoveBattle::Move
- WorrySeed < EntrainmentBattle::Move
- WringOut < BasicBattle::Move
- Yawn < MoveBattle::Move
- MoveAnimationBattle
- Scene < BaseBattle
- Message < WindowBattle::Scene
- SceneMockBattle
- Visual < ObjectBattle
- FakeHPAnimation < TimedAnimationBattle::Visual
- HPAnimation < DiscreetAnimationBattle::Visual
- IdlePokemonAnimation < ObjectBattle::Visual
- TransitionBattle::Visual
- Base < ObjectBattle::Visual::Transition
- Gen6Trainer < BaseBattle::Visual::Transition
- RBYTrainer < BaseBattle::Visual::Transition
- RBYWild < BaseBattle::Visual::Transition
- VisualMockBattle
- BattleUITop Level Namespace
- AbilityBar < SpriteStackBattleUI
- Background < ShaderedSpriteBattleUI::AbilityBar
- Cursor < ShaderedSpriteBattleUI
- ExpDistribution < SpriteStackBattleUI
- PokemonInfo < SpriteStackBattleUI::ExpDistribution
- Statistics < SpriteStackBattleUI::ExpDistribution
- ExpDistributionAbstractionBattleUI
- GenericChoice < SpriteStackBattleUI
- GoingInOutBattleUI
- HideShowBattleUI
- InfoBar < SpriteStackBattleUI
- Background < ShaderedSpriteBattleUI::InfoBar
- PokemonCaughtSprite < ShaderedSpriteBattleUI::InfoBar
- ItemBar < AbilityBarBattleUI
- MultiplePositionBattleUI
- PlayerChoice < GenericChoiceBattleUI
- Button < SpriteSheetBattleUI::PlayerChoice
- ItemInfo < SpriteStackBattleUI::PlayerChoice
- SpecialButton < SpriteStackBattleUI::PlayerChoice
- SubChoice < SpriteStackBattleUI::PlayerChoice
- PlayerChoiceAbstractionBattleUI
- PokemonSprite < ShaderedSpriteBattleUI
- SkillChoice < GenericChoiceBattleUI
- MoveButton < SpriteStackBattleUI::SkillChoice
- MoveDescription < SpriteStackBattleUI::SkillChoice
- MoveInfo < SpriteStackBattleUI::SkillChoice
- SpecialButton < SpriteStackBattleUI::SkillChoice
- SubChoice < SpriteStackBattleUI::SkillChoice
- SkillChoiceAbstractionBattleUI
- TargetSelection < SpriteStackBattleUI
- Button < SpriteStackBattleUI::TargetSelection
- Background < SpriteBattleUI::TargetSelection::Button
- TargetSelectionAbstractionBattleUI
- TrainerPartyBalls < SpriteStackBattleUI
- BallSprite < SpriteBattleUI::TrainerPartyBalls
- TrainerSprite < ShaderedSpriteBattleUI
- Binding < ObjectTop Level Namespace
- Bitmap < BitmapTop Level Namespace
- BlendMode < BlendModeTop Level Namespace
- Color < ColorTop Level Namespace
- ConfigsTop Level Namespace
- CreditsConfig < ObjectConfigs
- Flavors < ObjectConfigs
- Natures < ObjectConfigs
- ProjectConfigs
- Devices < ObjectConfigs::Project
- Display < ObjectConfigs::Project
- Point < ObjectConfigs::Project::Display
- TilemapSettings < ObjectConfigs::Project::Display
- GameOptions < ObjectConfigs::Project
- Graphic < ObjectConfigs::Project
- Infos < ObjectConfigs::Project
- Language < ObjectConfigs::Project
- Settings < ObjectConfigs::Project
- Texts < ObjectConfigs::Project
- ChoiceConfig < ObjectConfigs::Project::Texts
- Font < ObjectConfigs::Project::Texts
- MessageConfig < ChoiceConfigConfigs::Project::Texts
- SaveConfig < ObjectConfigs
- ProjectConfigs::SaveConfig
- SceneTitleConfig < ObjectConfigs
- States < ObjectConfigs
- Stats < ObjectConfigs
- Window < ObjectConfigs
- ConverterTop Level Namespace
- DebuggerTop Level Namespace
- GTSTop Level Namespace
- Button < SpriteStackGTS
- CoreGTS
- LoadingScreen < SpriteStackGTS
- Scene < SearchMethodGTS
- SearchMethod < BaseCleanUpdateGTS
- SettingsGTS
- SummarySelect < SummaryGTS
- SummaryWanted < SummaryGTS
- Summary_Memo_GTS < Summary_MemoGTS
- WantedDataScene < SearchMethodGTS
- GameDataTop Level Namespace
- Base < ObjectGameData
- Item < BaseGameData
- MiningGameGameData
- SystemTagsGameData
- GamePlayTop Level Namespace
- Alph_Ruins_Puzzle < ObjectGamePlay
- Bag < FrameBalancedGamePlay
- BagMixinGamePlay
- Base < ObjectGamePlay
- BaseCleanUpdate < BaseGamePlay
- FrameBalanced < BaseCleanUpdateGamePlay::BaseCleanUpdate
- Battle_Bag < BagGamePlay
- CasinoGamePlay
- SlotMachine < FrameBalancedGamePlay::Casino
- VoltorbFlip < BaseGamePlay::Casino
- CreditScene < BaseCleanUpdateGamePlay
- Dex < FrameBalancedGamePlay
- DisplayMessageGamePlay
- Evolve < FrameBalancedGamePlay
- EvolveMixinGamePlay
- Hall_of_Fame < BaseCleanUpdateGamePlay
- Hatch < BaseGamePlay
- KeyBinding < BaseCleanUpdateGamePlay
- Language_Choice < FrameBalancedGamePlay
- Load < BaseCleanUpdateGamePlay
- Menu < FrameBalancedGamePlay
- MenuMixinGamePlay
- MiningGame < FrameBalancedGamePlay
- MoveReminderMixinGamePlay
- MoveTeaching < FrameBalancedGamePlay
- MoveTeachingMixinGamePlay
- Move_Reminder < FrameBalancedGamePlay
- Movie < FrameBalancedGamePlay
- NameInput < FrameBalancedGamePlay
- NameInputMixinGamePlay
- NumberInput < NameInputGamePlay
- Options < FrameBalancedGamePlay
- Helper < ObjectGamePlay::Options
- OptionsMixinGamePlay
- PartyMenuMixinGamePlay
- Party_Menu < FrameBalancedGamePlay
- PokemonStorage < BaseCleanUpdateGamePlay
- PokemonTradeStorage < PokemonStorageGamePlay
- PokemonTradeStorageMixinGamePlay
- Pokemon_Shop < ShopGamePlay
- QuestUI < FrameBalancedGamePlay
- RSEClock < StateMachineGamePlay
- RSEClockHelpersGamePlay
- Save < LoadGamePlay
- Shop < FrameBalancedGamePlay
- Shortcut < FrameBalancedGamePlay
- StateMachine < BaseGamePlay
- Summary < FrameBalancedGamePlay
- TCard < FrameBalancedGamePlay
- WorldMap < FrameBalancedGamePlay
- Game_Actor < Game_BattlerTop Level Namespace
- Game_Actors < ObjectTop Level Namespace
- Game_BattleAction < ObjectTop Level Namespace
- Game_Battler < ObjectTop Level Namespace
- Game_Character < ObjectTop Level Namespace
- Game_CommonEvent < ObjectTop Level Namespace
- Game_Enemy < Game_BattlerTop Level Namespace
- Game_Event < Game_CharacterTop Level Namespace
- Game_Map < ObjectTop Level Namespace
- Game_Party < ObjectTop Level Namespace
- Game_Picture < ObjectTop Level Namespace
- Game_Player < Game_CharacterTop Level Namespace
- Game_Screen < ObjectTop Level Namespace
- Game_SelfSwitches < ObjectTop Level Namespace
- Game_SelfVariables < ObjectTop Level Namespace
- Game_Switches < ArrayTop Level Namespace
- Game_System < ObjectTop Level Namespace
- Game_Temp < ObjectTop Level Namespace
- Game_Troop < ObjectTop Level Namespace
- Game_Variables < ArrayTop Level Namespace
- GraphicsTop Level Namespace
- FPSBalancer < ObjectGraphics
- MarkerGraphics::FPSBalancer
- HooksTop Level Namespace
- ForceReturn < StandardErrorHooks
- ReasonHooks
- Image < ImageTop Level Namespace
- InputTop Level Namespace
- Integer < ObjectTop Level Namespace
- Interpreter < Interpreter_RMXPTop Level Namespace
- Interpreter_RMXP < ObjectTop Level Namespace
- KernelTop Level Namespace
- LiteRGSSTop Level Namespace
- Bitmap < DisposableLiteRGSS
- BlendMode < ObjectLiteRGSS
- Color < ObjectLiteRGSS
- DisplayWindow < ObjectLiteRGSS
- Disposable < ObjectLiteRGSS
- Drawable < DisposableLiteRGSS
- FontsLiteRGSS
- Image < DisposableLiteRGSS
- Rect < ObjectLiteRGSS
- Shader < BlendModeLiteRGSS
- ShaderedSprite < SpriteLiteRGSS
- Shape < DrawableLiteRGSS
- Sprite < DrawableLiteRGSS
- SpriteMap < DrawableLiteRGSS
- Text < DrawableLiteRGSS
- UtilLiteRGSS::Text
- Tone < ObjectLiteRGSS
- Viewport < DisposableLiteRGSS
- Window < DrawableLiteRGSS
- MouseTop Level Namespace
- NuriYuriTop Level Namespace
- DynamicLightNuriYuri
- DynamicLightSprite < SpriteNuriYuri::DynamicLight
- ScalableDLS < DynamicLightSpriteNuriYuri::DynamicLight
- Object < BasicObjectTop Level Namespace
- PFMTop Level Namespace
- Bag < ObjectPFM
- Choice_Helper < ObjectPFM
- Daycare < ObjectPFM
- IncenseInfo < StructPFM::Daycare
- Environment < ObjectPFM
- GameState < ObjectPFM
- Hall_of_Fame < ObjectPFM
- HoneyTreePFM
- Wrapper < ObjectPFM::ItemDescriptor
- MessagePFM
- Instructions < ObjectPFM::Message
- ParserPFM::Message
- Properties < ObjectPFM::Message
- Face < ObjectPFM::Message::Properties
- StatePFM::Message
- WidthComputer < ObjectPFM::Message
- MiningGame < ObjectPFM
- Diggable < ObjectPFM::MiningGame
- GridHandler < ObjectPFM::MiningGame
- Nuzlocke < ObjectPFM
- Options < ObjectPFM
- Pokedex < ObjectPFM
- Pokemon < ObjectPFM
- ExpList < ObjectPFM::Pokemon
- PokemonBattler < PokemonPFM
- DamageHistory < ObjectPFM::PokemonBattler
- MoveHistory < ObjectPFM::PokemonBattler
- Quests < ObjectPFM
- Quest < ObjectPFM::Quests
- Shop < ObjectPFM
- Skill < ObjectPFM
- Storage < ObjectPFM
- TextPFM
- Trainer < ObjectPFM
- Wild_Battle < ObjectPFM
- Wild_RoamingInfo < ObjectPFM
- PSPTop Level Namespace
- PathfindingTop Level Namespace
- Cursor < ObjectPathfinding
- Request < ObjectPathfinding
- TagsWeightPathfinding
- TargetPathfinding
- Border < ObjectPathfinding::Target
- Character < ObjectPathfinding::Target
- Character_Reject < ObjectPathfinding::Target
- Coords < ObjectPathfinding::Target
- Plane < SpriteTop Level Namespace
- RPGTop Level Namespace
- Actor < ObjectRPG
- Animation < ObjectRPG
- AudioFile < ObjectRPG
- CacheRPG
- Class < ObjectRPG
- Learning < ObjectRPG::Class
- CommonEvent < ObjectRPG
- Enemy < ObjectRPG
- Action < ObjectRPG::Enemy
- Event < ObjectRPG
- EventCommand < ObjectRPG
- Map < ObjectRPG
- MapInfo < ObjectRPG
- MoveCommand < ObjectRPG
- MoveRoute < ObjectRPG
- Sprite < SpriteRPG
- System < ObjectRPG
- TestBattler < ObjectRPG::System
- Words < ObjectRPG::System
- Tileset < ObjectRPG
- Troop < ObjectRPG
- Weather < ObjectRPG
- Random < ObjectTop Level Namespace
- Rect < RectTop Level Namespace
- Reset < StandardErrorTop Level Namespace
- SafeExecTop Level Namespace
- Scene_Map < BaseTop Level Namespace
- Scene_Title < BaseCleanUpdateTop Level Namespace
- SchedulerTop Level Namespace
- EventTasksScheduler
- MessageTask < ObjectScheduler
- ProcTask < ObjectScheduler
- ScriptLoaderTop Level Namespace
- PSDKConfig < ObjectScriptLoader
- SfTop Level Namespace
- Shader < ShaderTop Level Namespace
- ShaderedSprite < SpriteTop Level Namespace
- Shape < ShapeTop Level Namespace
- Sprite < ShaderedSpriteTop Level Namespace
- WithColor < SpriteSprite
- SpriteMap < SpriteMapTop Level Namespace
- SpriteSheet < ShaderedSpriteTop Level Namespace
- Sprite_Character < SpriteTop Level Namespace
- Sprite_Picture < ShaderedSpriteTop Level Namespace
- Sprite_Timer < TextTop Level Namespace
- Spriteset_Map < ObjectTop Level Namespace
- String < ObjectTop Level Namespace
- StudioTop Level Namespace
- Ability < ObjectStudio
- AllPPHealItem < PPHealItemStudio
- BallItem < ItemStudio
- BreedLearnableMove < LearnableMoveStudio
- CSVAccess < ObjectStudio
- ConstantHealItem < HealingItemStudio
- Creature < ObjectStudio
- CreatureForm < CreatureStudio
- Dex < ObjectStudio
- CreatureInfo < ObjectStudio::Dex
- EVBoostItem < StatBoostItemStudio
- EventItem < ItemStudio
- EvolutionLearnableMove < LearnableMoveStudio
- FleeingItem < ItemStudio
- Group < ObjectStudio
- CustomCondition < ObjectStudio::Group
- Encounter < ObjectStudio::Group
- LevelSetup < ObjectStudio::Group::Encounter
- ShinySetup < ObjectStudio::Group::Encounter
- HealingItem < ItemStudio
- Item < ObjectStudio
- LearnableMove < ObjectStudio
- LevelIncreaseItem < HealingItemStudio
- LevelLearnableMove < LearnableMoveStudio
- Move < ObjectStudio
- BattleStageMod < ObjectStudio::Move
- MoveStatus < ObjectStudio::Move
- PPHealItem < HealingItemStudio
- PPIncreaseItem < HealingItemStudio
- Quest < ObjectStudio
- RateHealItem < HealingItemStudio
- RepelItem < ItemStudio
- StatBoostItem < HealingItemStudio
- StatusConstantHealItem < ConstantHealItemStudio
- StatusHealItem < HealingItemStudio
- StatusRateHealItem < RateHealItemStudio
- StoneItem < ItemStudio
- TechItem < ItemStudio
- TechLearnableMove < LearnableMoveStudio
- TextStudio
- Trainer < ObjectStudio
- TutorLearnableMove < LearnableMoveStudio
- Type < ObjectStudio
- DamageTo < ObjectStudio::Type
- WorldMap < ObjectStudio
- Zone < ObjectStudio
- MapCoordinate < ObjectStudio::Zone
- Table < ObjectTop Level Namespace
- Table32 < ObjectTop Level Namespace
- Tester < ObjectTop Level Namespace
- Text < TextTop Level Namespace
- Texture < BitmapTop Level Namespace
- Tone < ToneTop Level Namespace
- UITop Level Namespace
- AttackDummySprite < SpriteSheetUI
- BagUI
- Arrow < SpriteUI::Bag
- BagSprite < SpriteSheetUI::Bag
- ButtonList < ArrayUI::Bag
- ItemButton < SpriteStackUI::Bag::ButtonList
- InfoCompact < SpriteStackUI::Bag
- InfoWide < SpriteStackUI::Bag
- PocketList < SpriteStackUI::Bag
- ScrollBar < SpriteStackUI::Bag
- SearchBar < SpriteStackUI::Bag
- WinPocket < SpriteStackUI::Bag
- Bar < ObjectUI
- BlurScreenshot < ShaderedSpriteUI
- CasinoUI
- BandDisplay < SpriteUI::Casino
- BaseUI < GenericBaseUI::Casino
- NumberDisplay < SpriteStackUI::Casino
- CategorySprite < SpriteSheetUI
- DexButton < SpriteStackUI
- DexSeenGot < SpriteStackUI
- DexWinInfo < SpriteStackUI
- DexWinMap < SpriteStackUI
- DexWinSprite < SpriteStackUI
- GenderSprite < SpriteSheetUI
- GenericBase < SpriteStackUI
- ControlButton < SpriteStackUI::GenericBase
- GenericBaseMultiMode < GenericBaseUI
- Congratulation_Text_Box < SpriteStackUI::Hall_of_Fame
- Dead_Pokemon_Text < SpriteStackUI::Hall_of_Fame
- End_Stars_Animation < SpriteStackUI::Hall_of_Fame
- Graveyard_Animation_Stack < SpriteStackUI::Hall_of_Fame
- League_Champion_Text_Box < SpriteStackUI::Hall_of_Fame
- Party_Battler_Stack < SpriteStackUI::Hall_of_Fame
- Pokemon_Battler_Stack < SpriteStackUI::Hall_of_Fame
- Pokemon_Stars_Animation < SpriteStackUI::Hall_of_Fame
- Pokemon_Text_Box < SpriteStackUI::Hall_of_Fame
- Star_Animation < SpriteSheetUI::Hall_of_Fame
- Trainer_Infos_Text_Box < SpriteStackUI::Hall_of_Fame
- Turning_Pokeball < SpriteUI::Hall_of_Fame
- Type_Background < SpriteStackUI::Hall_of_Fame
- HoldSprite < SpriteUI
- InputNumber < SpriteStackUI
- ItemSprite < SpriteUI
- JKeyBinding < SpriteUI
- KeyBinding < KeyShortcutUI
- KeyBindingViewer < SpriteStackUI
- KeyShortcut < SpriteUI
- LevelUpWindow < WindowUI
- MapPanel < SpriteStackUI
- MessageUI
- DrawUI::Message
- LayoutUI::Message
- TemporaryOverwritesUI::Message
- TransitionUI::Message
- WaitUserInputUI::Message
- Window < WindowUI::Message
- Background < SpriteUI::MiningGame
- Diggable_Sprite < ShaderedSpriteUI::MiningGame
- Diggable_Stack < SpriteStackUI::MiningGame
- Hit_Counter_Sprite < SpriteSheetUI::MiningGame
- Hit_Counter_Stack < SpriteStackUI::MiningGame
- Tiles < SpriteSheetUI::MiningGame
- Tiles_Stack < SpriteStackUI::MiningGame
- Tool_Buttons < SpriteStackUI::MiningGame
- Tool_Hit_Sprite < Tool_SpriteUI::MiningGame
- Tool_Sprite < SpriteSheetUI::MiningGame
- BaseBackground < SpriteStackUI::MoveTeaching
- NewSkill < SpriteStackUI::MoveTeaching
- PokemonInfos < SpriteStackUI::MoveTeaching
- Skill < SpriteStackUI::MoveTeaching
- SkillDescription < SpriteStackUI::MoveTeaching
- NameInputBaseUI < GenericBaseUI
- NameInputUI < WindowUI
- OptionsUI
- Arrow < SpriteUI::Options
- Button < SpriteStackUI::Options
- Description < SpriteStackUI::Options
- PSDKMenuButton < SpriteStackUI
- PokemonBackSprite < PokemonFaceSpriteUI
- PokemonFaceSprite < SpriteUI
- PokemonFootSprite < SpriteUI
- PokemonIconSprite < SpriteSheetUI
- QuestUI
- Arrow < SpriteUI::Quest
- CategoryDisplay < SpriteStackUI::Quest
- Composition < SpriteStackUI::Quest
- ObjectiveList < SpriteStackUI::Quest
- QuestButton < SpriteStackUI::Quest
- QuestFrame < SpriteUI::Quest
- QuestList < SpriteStackUI::Quest
- RewardButton < SpriteStackUI::Quest
- RewardScreen < SpriteStackUI::Quest
- ScrollBar < SpriteStackUI::Quest
- QuestInformer < SpriteStackUI
- RealHoldSprite < SpriteUI
- Remind_Skill < Summary_SkillUI
- SaveSign < SpriteStackUI
- ShopUI
- Arrow < ArrowUI::Shop
- ItemDesc < SpriteStackUI::Shop
- ItemList < ArrayUI::Shop
- ListButton < SpriteStackUI::Shop::ItemList
- MoneyWindow < SpriteStackUI::Shop
- PkmDesc < SpriteStackUI::Shop
- PkmList < ArrayUI::Shop
- ListButtonPkm < SpriteStackUI::Shop::PkmList
- PkmScrollBar < SpriteStackUI::Shop
- ScrollBar < SpriteStackUI::Shop
- ShopBanner < SpriteUI::Shop
- ShortcutElement < SpriteStackUI
- SpriteStack < ObjectUI
- StatusSprite < SpriteSheetUI
- StorageUI
- BoxBackground < ShaderedSpriteUI::Storage
- BoxNameBackground < ShaderedSpriteUI::Storage
- BoxStack < SpriteStackUI::Storage
- Composition < SpriteStackUI::Storage
- Cursor < ShaderedSpriteUI::Storage
- CursorHandler < ObjectUI::Storage
- DetailedSearch < SpriteStackUI::Storage
- ModeHandler < ObjectUI::Storage
- ModeSprite < SpriteSheetUI::Storage
- PartyStack < SpriteStackUI::Storage
- PokemonIcon < PokemonIconSpriteUI::Storage
- PokemonItemIcon < ItemSpriteUI::Storage
- RapidSearch < SpriteStackUI::Storage
- SelectionHandler < ObjectUI::Storage
- SelectionModeSprite < SpriteSheetUI::Storage
- Summary < SpriteStackUI::Storage
- WinMode < SpriteSheetUI::Storage
- Summary_Memo < SpriteStackUI
- Summary_Remind < Summary_SkillsUI
- Summary_Skill < SpriteStackUI
- Summary_Skills < SpriteStackUI
- Summary_Stat < SpriteStackUI
- Summary_Top < SpriteStackUI
- SymMultilineText < SymTextUI
- SymText < TextUI
- TeamButton < SpriteStackUI
- TextScroller < SpriteStackUI
- ThrowingBallSprite < SpriteSheetUI
- TitleControls < SpriteStackUI
- Type1Sprite < SpriteSheetUI
- Type2Sprite < Type1SpriteUI
- TypeSprite < Type1SpriteUI
- UserInput < TextUI
- Window < WindowUI
- UtilTop Level Namespace
- GiveTakeItemUtil
- ItemUtil
- SystemMessageUtil
- WarpUtil
- Viewport < ViewportTop Level Namespace
- WithToneAndColorsViewport
- Window < WindowTop Level Namespace
- YukiTop Level Namespace
- Building_Object < ObjectYuki
- EXCYuki
- ErrorWindow < ObjectYuki
- FollowMeYuki
- GifReader < ObjectYuki
- Error < StandardErrorYuki::GifReader
- MapLinkerYuki
- Parallax_Object < ObjectYuki
- Particle_Object < ObjectYuki
- ParticlesYuki
- SoftReset < ObjectYuki
- Tilemap < ObjectYuki
- MapData < ObjectYuki::Tilemap
- Tilemap16px < TilemapYuki
- VD < ObjectYuki