Module: BattleUI

Defined in:
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00001 GoingInOut.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00106 Cursor.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00105 ItemBar.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00002 HideShow.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00104 AbilityBar.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00300 SkillChoice.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00100 PokemonSprite.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00103 TrainerSprite.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00107 GenericChoice.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00003 MultiplePosition.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00102 TrainerPartyBalls.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00050 SkillChoiceAbstraction.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00050 PlayerChoiceAbstraction.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00050 ExpDistributionAbstraction.rb,
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00050 TargetSelectionAbstraction.rb

Overview

Module that hold all the Battle UI elements

Defined Under Namespace

Modules: ExpDistributionAbstraction, GoingInOut, HideShow, MultiplePosition, PlayerChoiceAbstraction, SkillChoiceAbstraction, TargetSelectionAbstraction Classes: AbilityBar, Cursor, ExpDistribution, GenericChoice, InfoBar, ItemBar, PlayerChoice, PokemonSprite, SkillChoice, TargetSelection, TrainerPartyBalls, TrainerSprite