Pokemon SDK
Alphabetic Index
File Listing
README
# Describe Item
# PSDK .25 AI
# PSDK .25 BE
# Yuki Animation
Namespace Listing A-Z
Top Level Namespace
A
AI
(Battle)
Ability
(Battle::Effects)
Ability
(Studio)
AbilityBar
(BattleUI)
AbilityChangeHandler
(Battle::Logic)
AbilityChanging
(Battle::Move)
AbilitySuppressed
(Battle::Effects)
AbilitySwap
(Battle::Move)
Absorb
(Battle::Move)
Acrobatics
(Battle::Move)
Action
(RPG::Enemy)
Actions
(Battle)
Actor
(RPG)
Acupressure
(Battle::Move)
AddThirdType
(Battle::Move)
AfterYou
(Battle::Move)
Aftermath
(Battle::Effects::Ability)
AirBalloon
(Battle::Effects::Item)
AirLock
(Battle::Effects::Ability)
AllPPHealItem
(Studio)
Alph_Ruins_Puzzle
(GamePlay)
Analytic
(Battle::Effects::Ability)
AngerPoint
(Battle::Effects::Ability)
Animation
(UI::VoltorbFlip)
Animation
(RPG)
Anticipation
(Battle::Effects::Ability)
Apicot
(Battle::Effects::Item::HpTriggeredStatBerries)
AquaRing
(Battle::Move)
AquaRing
(Battle::Effects)
ArenaTrap
(Battle::Effects::Ability)
Arrow
(UI::Bag)
Arrow
(UI::Shop)
Arrow
(UI::Options)
Arrow
(UI::Quest)
AsOne
(Battle::Effects::Ability)
AsOneBis
(Battle::Effects::Ability)
Asleep
(Battle::Effects::Status)
AssaultVest
(Battle::Effects::Item::DefenseMultiplier)
Assist
(Battle::Move)
Attack
(Battle::Actions)
AttackDummySprite
(UI)
AttackMultiplier
(Battle::Effects::Item)
Attract
(Battle::Move)
Attract
(Battle::Effects)
Audio
AudioFile
(RPG)
Auras
(Battle::Effects::Ability)
AuroraVeil
(Battle::Effects)
Autotomize
(Battle::Move)
Autotomize
(Battle::Effects)
Avalanche
(Battle::Move)
B
Background
(UI::MiningGame)
Background
(BattleUI::InfoBar)
Background
(BattleUI::AbilityBar)
Background
(BattleUI::TargetSelection::Button)
BadDreams
(Battle::Effects::Ability)
Bag
(PFM)
Bag
(GamePlay)
Bag
(UI)
BagMixin
(GamePlay)
BagSprite
(UI::Bag)
BallItem
(Studio)
BallSprite
(BattleUI::TrainerPartyBalls)
BandDisplay
(UI::Casino)
BanefulBunker
(Battle::Effects::Protect)
Bar
(UI)
Base
(Battle::Actions)
Base
(GameData)
Base
(GamePlay)
Base
(Battle::Visual::Transition)
Base
(Battle::AI)
BaseBackground
(UI::MoveTeaching)
BaseCleanUpdate
(GamePlay)
BasePowerMultiplier
(Battle::Effects::Item)
BaseUI
(UI::Casino)
Basic
(Battle::Move)
BasicWithSuccessfulEffect
(Battle::Move)
BatonPass
(Battle::Move)
BatonPass
(Battle::Effects)
Battery
(Battle::Effects::Ability)
Battle
BattleBond
(Battle::Effects::Ability)
BattleBox
(PFM::Storage)
BattleEndHandler
(Battle::Logic)
BattleInfo
(Battle::Logic)
BattleStageMod
(Studio::Move)
BattleUI
Battle_Bag
(GamePlay)
BeastBoost
(Battle::Effects::Ability)
BeatUp
(Battle::Move)
Belch
(Battle::Move)
BellyDrum
(Battle::Move)
Berry
(Battle::Effects::Item)
Berserk
(Battle::Effects::Ability)
Bestow
(Battle::Move)
Bestow
(Battle::Effects)
Bide
(Battle::Move)
Bide
(Battle::Effects)
BigPecks
(Battle::Effects::Ability)
Bind
(Battle::Move)
Bind
(Battle::Effects)
Binding
Bitmap
(LiteRGSS)
Bitmap
BlackSludge
(Battle::Effects::Item)
BlendMode
BlendMode
(LiteRGSS)
BlurScreenshot
(UI)
BoardCounter
(UI::VoltorbFlip)
BoardTile
(UI::VoltorbFlip)
BoostingMoveType
(Battle::Effects::Ability)
BoostingMoveTypeWeatherBall
(Battle::Effects::Ability)
Border
(Pathfinding::Target)
Box
(PFM::Storage)
BoxBackground
(UI::Storage)
BoxNameBackground
(UI::Storage)
BoxStack
(UI::Storage)
BreedLearnableMove
(Studio)
BrickBreak
(Battle::Move)
Brine
(Battle::Move)
Building_Object
(Yuki)
Bulletproof
(Battle::Effects::Ability)
Burn
(Battle::Effects::Status)
BurnDrive
(Battle::Effects::Item)
Button
(GTS)
Button
(BattleUI::PlayerChoice)
Button
(BattleUI::TargetSelection)
Button
(UI::Options)
ButtonList
(UI::Bag)
C
CSVAccess
(Studio)
Cache
(Audio)
Cache
(RPG)
Camouflage
(Battle::Move)
CantSwitch
(Battle::Effects)
CantSwitch
(Battle::Move)
Captivate
(Battle::Move)
Casino
(UI)
Casino
(GamePlay)
CatchHandler
(Battle::Logic)
CategoryDisplay
(UI::Quest)
CategorySprite
(UI)
ChangeHandlerBase
(Battle::Logic)
ChangeType
(Battle::Move)
ChangeType
(Battle::Effects)
Character
(Pathfinding::Target)
Character_Reject
(Pathfinding::Target)
Charge
(Battle::Effects)
Charge
(Battle::Move)
Cheri
(Battle::Effects::Item::StatusBerry)
Chesto
(Battle::Effects::Item::StatusBerry)
ChillDrive
(Battle::Effects::Item)
ChillingNeigh
(Battle::Effects::Ability)
Chlorophyll
(Battle::Effects::Ability)
ChoiceAttackMultiplier
(Battle::Effects::Item::AttackMultiplier)
ChoiceConfig
(Configs::Project::Texts)
ChoiceScarf
(Battle::Effects::Item)
Choice_Helper
(PFM)
Class
(RPG)
ClearBody
(Battle::Effects::Ability)
Color
(LiteRGSS)
Color
(Viewport::WithToneAndColors)
Color
ColorChange
(Battle::Effects::Ability)
Comatose
(Battle::Effects::Ability)
CommonEvent
(RPG)
Competitive
(Battle::Effects::Ability)
Composition
(UI::Quest)
Composition
(UI::Storage)
Compoundeyes
(Battle::Effects::Ability)
Condition
(RPG::Troop::Page)
Condition
(RPG::Event::Page)
Configs
ConfusingBerries
(Battle::Effects::Item)
Confusion
(Battle::Effects)
Congratulation_Text_Box
(UI::Hall_of_Fame)
ConstantHealItem
(Studio)
Contrary
(Battle::Effects::Ability)
ControlButton
(UI::GenericBase)
Conversion
(Battle::Move)
Conversion2
(Battle::Move)
Converter
Coords
(Pathfinding::Target)
Core
(GTS)
CottonDown
(Battle::Effects::Ability)
Counter
(Battle::Move)
Counter
(Battle::Move::Mechanics)
CraftyShield
(Battle::Effects)
CraftyShield
(Battle::Move)
Creature
(Studio)
CreatureForm
(Studio)
CreatureInfo
(Studio::Dex)
CreditScene
(GamePlay)
CreditsConfig
(Configs)
CuringMove
(Battle::AI::MoveHeuristicBase)
CuriousMedicine
(Battle::Effects::Ability)
Curse
(Battle::Move)
Curse
(Battle::Effects)
CursedBody
(Battle::Effects::Ability)
Cursor
(Pathfinding)
Cursor
(UI::VoltorbFlip)
Cursor
(UI::Storage)
Cursor
(BattleUI)
CursorHandler
(UI::Storage)
CustomCondition
(Studio::Group)
CuteCharm
(Battle::Effects::Ability)
D
DamageHandler
(Battle::Logic)
DamageHistory
(PFM::PokemonBattler)
DamageTo
(Studio::Type)
DauntlessShield
(Battle::Effects::Ability)
Daycare
(PFM)
Dead_Pokemon_Text
(UI::Hall_of_Fame)
Debugger
Defeatist
(Battle::Effects::Ability)
DefenseMultiplier
(Battle::Effects::Item)
Defiant
(Battle::Effects::Ability)
Defog
(Battle::Move)
DeltaStream
(Battle::Effects::Ability)
Description
(UI::Options)
DesolateLand
(Battle::Effects::Ability)
DestinyBond
(Battle::Move)
DestinyBond
(Battle::Effects)
DetailedSearch
(UI::Storage)
Devices
(Configs::Project)
Dex
(GamePlay)
Dex
(Studio)
DexButton
(UI)
DexSeenGot
(UI)
DexWinInfo
(UI)
DexWinMap
(UI)
DexWinSprite
(UI)
Diggable
(PFM::MiningGame)
Diggable_Sprite
(UI::MiningGame)
Diggable_Stack
(UI::MiningGame)
Disable
(Battle::Move)
Disable
(Battle::Effects)
Disguise
(Battle::Effects::Ability)
Display
(Configs::Project)
DisplayMessage
(GamePlay)
DisplayWindow
(LiteRGSS)
Disposable
(LiteRGSS)
Disturbable
(Battle::Effects::Mechanics)
DoNothing
(Battle::Move)
Download
(Battle::Effects::Ability)
Draw
(UI::Message)
Drawable
(LiteRGSS)
Drives
(Battle::Effects::Item)
Drizzle
(Battle::Effects::Ability)
Drought
(Battle::Effects::Ability)
Drowsiness
(Battle::Effects)
DrySkin
(Battle::Effects::Ability)
DynamicLight
(NuriYuri)
DynamicLightSprite
(NuriYuri::DynamicLight)
E
EVBoostItem
(Studio)
EXC
(Yuki)
Earning
(Studio::Quest)
EchoedVoice
(Battle::Effects)
EchoedVoice
(Battle::Move)
EffectBase
(Battle::Effects)
EffectSpore
(Battle::Effects::Ability)
Effects
(Battle)
EffectsHandler
(Battle::Effects)
EjectButton
(Battle::Effects::Item)
Electric
(Battle::Effects::FieldTerrain)
ElectricSurge
(Battle::Effects::Ability)
Electrify
(Battle::Move)
Electrify
(Battle::Effects)
ElectroBall
(Battle::Move)
Embargo
(Battle::Effects)
Embargo
(Battle::Move)
EmergencyExit
(Battle::Effects::Ability)
Encore
(Battle::Effects)
Encore
(Battle::Actions::Attack)
Encore
(Battle::Move)
Encounter
(Studio::Group)
EndTurnHandler
(Battle::Logic)
End_Stars_Animation
(UI::Hall_of_Fame)
Endeavor
(Battle::Move)
Endure
(Battle::Effects::Protect)
Enemy
(RPG)
EnigmaBerry
(Battle::Effects::Item)
Entrainment
(Battle::Move)
Environment
(PFM)
Error
(Yuki::GifReader)
ErrorWindow
(Yuki)
Eruption
(Battle::Move)
Event
(RPG)
EventCommand
(RPG)
EventItem
(Studio)
EventTasks
(Scheduler)
Evolution
(Studio::CreatureForm)
EvolutionLearnableMove
(Studio)
Evolve
(GamePlay)
EvolveMixin
(GamePlay)
ExpDistribution
(BattleUI)
ExpDistributionAbstraction
(BattleUI)
ExpHandler
(Battle::Logic)
ExpList
(PFM::Pokemon)
ExpertBelt
(Battle::Effects::Item)
F
FPSBalancer
(Graphics)
FTerrainChangeHandler
(Battle::Logic)
Facade
(Battle::Move)
Face
(PFM::Message::Properties)
FakeHPAnimation
(Battle::Visual)
FakeOut
(Battle::Move)
FalseSwipe
(Battle::Move)
Fangs
(Battle::Move)
Feint
(Battle::Move)
FellStinger
(Battle::Move)
FieldTerrain
(Battle::Effects)
FinalGambit
(Battle::Move)
FixedDamages
(Battle::Move)
Flail
(Battle::Move)
FlameBody
(Battle::Effects::Ability)
FlameBurst
(Battle::Move)
FlameOrb
(Battle::Effects::Item)
FlareBoost
(Battle::Effects::Ability)
FlashFire
(Battle::Effects::Ability)
Flavors
(Configs)
Flee
(Battle::Actions)
FleeHandler
(Battle::Logic)
FleeingItem
(Studio)
Flinch
(Battle::Effects)
Fling
(Battle::Move)
FlowerGift
(Battle::Effects::Ability)
FlowerShield
(Battle::Move)
FlowerVeil
(Battle::Effects::Ability)
Fluffy
(Battle::Effects::Ability)
FlyingPress
(Battle::Move)
FocusBand
(Battle::Effects::Item)
FocusEnergy
(Battle::Move)
FocusEnergy
(Battle::Effects)
FocusPunch
(Battle::Move)
FocusSash
(Battle::Effects::Item)
Fog
(Battle::Effects::Weather)
FollowMe
(Battle::Move)
FollowMe
(Yuki)
Font
(Configs::Project::Texts)
Fonts
(LiteRGSS)
ForceFlying
(Battle::Effects::Mechanics)
ForceNextMove
(Battle::Effects::Mechanics)
ForceNextMoveBase
(Battle::Effects)
ForceNextMoveDisturbable
(Battle::Effects)
ForceReturn
(Hooks)
ForceSwitch
(Battle::Move)
Forecast
(Battle::Effects::Ability)
Foresight
(Battle::Effects)
Foresight
(Battle::Move)
Forewarn
(Battle::Effects::Ability)
FoulPlay
(Battle::Move)
Frame
(RPG::Animation)
FrameBalanced
(GamePlay::BaseCleanUpdate)
FriendGuard
(Battle::Effects::Ability)
Frisk
(Battle::Effects::Ability)
Frozen
(Battle::Effects::Status)
Frustration
(Battle::Move)
FullCrit
(Battle::Move)
FullMetalBody
(Battle::Effects::Ability)
FurCoat
(Battle::Effects::Ability)
FuryCutter
(Battle::Move)
FuryCutter
(Battle::Effects)
FutureSight
(Battle::Move)
FutureSight
(Battle::Effects)
G
GTS
GaleWings
(Battle::Effects::Ability)
GameData
GameOptions
(Configs::Project)
GamePlay
GameState
(PFM)
Game_Actor
Game_Actors
Game_BattleAction
Game_Battler
Game_Character
Game_CommonEvent
Game_Enemy
Game_Event
Game_Map
Game_Party
Game_Picture
Game_Player
Game_Screen
Game_SelfSwitches
Game_SelfVariables
Game_Switches
Game_System
Game_Temp
Game_Troop
Game_Variables
Ganlon
(Battle::Effects::Item::HpTriggeredStatBerries)
GastroAcid
(Battle::Move)
Gen6Trainer
(Battle::Visual::Transition)
GenderSprite
(UI)
GenericBase
(UI)
GenericBaseMultiMode
(UI)
GenericChoice
(BattleUI)
Geomancy
(Battle::Move)
GifReader
(Yuki)
GiveTakeItem
(Util)
GoingInOut
(BattleUI)
Gooey
(Battle::Effects::Ability)
GorillaTactics
(Battle::Effects::Ability)
Graphic
(RPG::Event::Page)
Graphic
(Configs::Project)
Graphics
GrassPelt
(Battle::Effects::Ability)
Grassy
(Battle::Effects::FieldTerrain)
GrassySurge
(Battle::Effects::Ability)
Graveyard_Animation_Stack
(UI::Hall_of_Fame)
Gravity
(Battle::Move)
Gravity
(Battle::Effects)
GridHandler
(PFM::MiningGame)
GrimNeigh
(Battle::Effects::Ability)
Group
(Studio)
Growth
(Battle::Move)
Grudge
(Battle::Move)
Grudge
(Battle::Effects)
GuardSplit
(Battle::Move)
GuardSwap
(Battle::Move)
Guts
(Battle::Effects::Ability)
GyroBall
(Battle::Move)
H
HPAnimation
(Battle::Visual)
HPEqLevel
(Battle::Move)
Hail
(Battle::Effects::Weather)
HalfSpeed
(Battle::Effects::Item)
Hall_of_Fame
(PFM)
Hall_of_Fame
(UI)
Hall_of_Fame
(GamePlay)
HappyHour
(Battle::Effects)
HappyHour
(Battle::Move)
Hardrain
(Battle::Effects::Weather)
Hardsun
(Battle::Effects::Weather)
Harvest
(Battle::Effects::Ability)
Hatch
(GamePlay)
Haze
(Battle::Move)
HealBell
(Battle::Move)
HealBlock
(Battle::Effects)
HealBlock
(Battle::Move)
HealMove
(Battle::Move)
HealWeather
(Battle::Move)
Healer
(Battle::Effects::Ability)
HealingItem
(Studio)
HealingMoves
(Battle::AI::MoveHeuristicBase)
HealingSacrifice
(Battle::Move)
HealingWish
(Battle::Effects)
HealingWish
(Battle::Move)
HeartSwap
(Battle::Move)
Heatproof
(Battle::Effects::Ability)
HeavySlam
(Battle::Move)
Helper
(GamePlay::Options)
HelpingHand
(Battle::Effects)
HelpingHand
(Battle::Move)
Hex
(Battle::Move)
HiddenPower
(Battle::Move)
HideShow
(BattleUI)
HighJumpKick
(Battle::Move)
HighPriorityItem
(Battle::Actions)
HitThenCureStatus
(Battle::Move)
Hit_Counter_Sprite
(UI::MiningGame)
Hit_Counter_Stack
(UI::MiningGame)
HoldSprite
(UI)
HoneyTree
(PFM)
Hooks
HpTriggeredStatBerries
(Battle::Effects::Item)
HungerSwitch
(Battle::Effects::Ability)
Hustle
(Battle::Effects::Ability)
Hydration
(Battle::Effects::Ability)
HyperCutter
(Battle::Effects::Ability)
I
IceBall
(Battle::Move)
IceBody
(Battle::Effects::Ability)
IceFace
(Battle::Effects::Ability)
IceScales
(Battle::Effects::Ability)
IdlePokemonAnimation
(Battle::Visual)
Image
Image
(LiteRGSS)
Immunity
(Battle::Effects::Ability)
Imposter
(Battle::Effects::Ability)
Imprison
(Battle::Move)
Imprison
(Battle::Effects)
IncenseInfo
(PFM::Daycare)
Incinerate
(Battle::Move)
InfoBar
(BattleUI)
InfoCompact
(UI::Bag)
InfoWide
(UI::Bag)
Infos
(Configs::Project)
Ingrain
(Battle::Move)
Ingrain
(Battle::Effects)
InnerFocus
(Battle::Effects::Ability)
Input
InputNumber
(UI)
Insomnia
(Battle::Effects::Ability)
Instructions
(PFM::Message)
Integer
Interpreter
Interpreter_RMXP
Intimidate
(Battle::Effects::Ability)
IntrepidSword
(Battle::Effects::Ability)
IonDeluge
(Battle::Move)
IonDeluge
(Battle::Effects)
IronFist
(Battle::Effects::Ability)
Item
(Battle::Actions)
Item
(Studio)
Item
(Battle::Effects)
Item
(GameData)
Item
(Util)
ItemBar
(BattleUI)
ItemBased
(Battle::Move::Mechanics)
ItemBurnt
(Battle::Effects)
ItemButton
(UI::Bag::ButtonList)
ItemChangeHandler
(Battle::Logic)
ItemDesc
(UI::Shop)
ItemDescriptor
(PFM)
ItemHeld
(Studio::CreatureForm)
ItemInfo
(BattleUI::PlayerChoice)
ItemList
(UI::Shop)
ItemSprite
(UI)
ItemStolen
(Battle::Effects)
J
JKeyBinding
(UI)
JabocaBerry
(Battle::Effects::Item)
Joystick
(Sf)
Judgment
(Battle::Move)
Justified
(Battle::Effects::Ability)
K
KeeBerry
(Battle::Effects::Item)
KeenEye
(Battle::Effects::Ability)
Kernel
KeyBinding
(GamePlay)
KeyBinding
(UI)
KeyBindingViewer
(UI)
KeyShortcut
(UI)
Keyboard
(Sf)
KingsRock
(Battle::Effects::Item)
KingsShield
(Battle::Effects::Protect)
KnockOff
(Battle::Move)
L
Language
(Configs::Project)
Language_Choice
(GamePlay)
LansatBerry
(Battle::Effects::Item)
LastResort
(Battle::Move)
LaxIncense
(Battle::Effects::Item)
Layout
(UI::Message)
LeafGuard
(Battle::Effects::Ability)
League_Champion_Text_Box
(UI::Hall_of_Fame)
LearnableMove
(Studio)
Learning
(RPG::Class)
LeechSeed
(Battle::Effects)
LeechSeed
(Battle::Move)
Leftovers
(Battle::Effects::Item)
LeppaBerry
(Battle::Effects::Item)
LevelIncreaseItem
(Studio)
LevelLearnableMove
(Studio)
LevelSetup
(Studio::Group::Encounter)
LevelUpWindow
(UI)
Libero
(Battle::Effects::Ability)
LifeOrb
(Battle::Effects::Item)
LightScreen
(Battle::Effects)
LightningRod
(Battle::Effects::Ability)
Limber
(Battle::Effects::Ability)
LiquidVoice
(Battle::Effects::Ability)
ListButton
(UI::Shop::ItemList)
ListButtonPkm
(UI::Shop::PkmList)
LiteRGSS
Load
(GamePlay)
LoadingScreen
(GTS)
LocationBased
(Battle::Move::Mechanics)
LockOn
(Battle::Effects)
LockOn
(Battle::Move)
Logic
(Battle)
Logic
(GamePlay::RSEClockHelpers)
LogicMock
(Battle)
LowKick
(Battle::Move)
LuckyChant
(Battle::Move)
LuckyChant
(Battle::Effects)
LumBerry
(Battle::Effects::Item)
LuminousMoss
(Battle::Effects::Item)
LunarDance
(Battle::Effects)
LunarDance
(Battle::Move)
M
MagicCoat
(Battle::Move)
MagicCoat
(Battle::Effects)
MagicRoom
(Battle::Move)
MagicRoom
(Battle::Effects)
Magician
(Battle::Effects::Ability)
MagmaArmor
(Battle::Effects::Ability)
MagnetPull
(Battle::Effects::Ability)
MagnetRise
(Battle::Move)
MagnetRise
(Battle::Effects)
MagneticFlux
(Battle::Move)
Magnitude
(Battle::Move)
Map
(RPG)
MapCoordinate
(Studio::Zone)
MapData
(Yuki::Tilemap)
MapInfo
(RPG)
MapLinker
(Yuki)
MapPanel
(UI)
MarangaBerry
(Battle::Effects::Item)
Mark
(Battle::Effects::Mechanics)
Mark
(Battle::Effects::LeechSeed)
Mark
(Battle::Effects::HelpingHand)
Marker
(Graphics::FPSBalancer)
Marker
(PFM::Message::Instructions)
MarvelScale
(Battle::Effects::Ability)
MatBlock
(Battle::Effects::Protect)
MeFirst
(Battle::Move)
Mechanics
(Battle::Effects)
Mechanics
(Battle::Move)
Mega
(Battle::Actions)
MegaEvolve
(Battle::Logic)
MegaLauncher
(Battle::Effects::Ability)
Member
(RPG::Troop)
Memento
(Battle::Move)
MemoTile
(UI::VoltorbFlip)
Menu
(GamePlay)
MenuMixin
(GamePlay)
Message
(PFM)
Message
(Battle::Scene)
Message
(UI)
Message
(Battle)
MessageConfig
(Configs::Project::Texts)
MessageTask
(Scheduler)
MetalBurst
(Battle::Move)
Metronome
(Battle::Move)
Metronome
(Battle::Effects::Item)
MicleBerry
(Battle::Effects::Item)
Mimic
(Battle::Move)
Mimicry
(Battle::Effects::Ability)
Minimize
(Battle::Move)
Minimize
(Battle::Effects)
MiningGame
(PFM)
MiningGame
(GamePlay)
MiningGame
(GameData)
MiningGame
(UI)
MiracleEye
(Battle::Move)
MiracleEye
(Battle::Effects)
MirrorCoat
(Battle::Move)
MirrorMove
(Battle::Move)
Mist
(Battle::Effects)
Mist
(Battle::Move)
Misty
(Battle::Effects::FieldTerrain)
MistySurge
(Battle::Effects::Ability)
ModeHandler
(UI::Storage)
ModeSprite
(UI::Storage)
MoldBreaker
(Battle::Effects::Ability)
MoneyWindow
(UI::Shop)
Moody
(Battle::Effects::Ability)
MotorDrive
(Battle::Effects::Ability)
Mouse
(Sf)
Mouse
Move
(Battle)
Move
(Studio)
MoveAnimation
(Battle)
MoveButton
(BattleUI::SkillChoice)
MoveCommand
(RPG)
MoveDescription
(BattleUI::SkillChoice)
MoveHeuristicBase
(Battle::AI)
MoveHistory
(PFM::PokemonBattler)
MoveInfo
(BattleUI::SkillChoice)
MoveReminderMixin
(GamePlay)
MoveRoute
(RPG)
MoveStatus
(Studio::Move)
MoveTeaching
(GamePlay)
MoveTeaching
(UI)
MoveTeachingMixin
(GamePlay)
Move_Reminder
(GamePlay)
Movie
(GamePlay)
Moxie
(Battle::Effects::Ability)
MudSport
(Battle::Effects)
MudSport
(Battle::Move)
MultiHit
(Battle::Move)
MultiplePosition
(BattleUI)
Multiscale
(Battle::Effects::Ability)
Mummy
(Battle::Effects::Ability)
N
NameInput
(GamePlay)
NameInputBaseUI
(UI)
NameInputMixin
(GamePlay)
NameInputUI
(UI)
NaturalCure
(Battle::Effects::Ability)
NaturalGift
(Battle::Move)
NaturePower
(Battle::Move)
Natures
(Configs)
Neuroforce
(Battle::Effects::Ability)
NeutralizeType
(Battle::Effects::Mechanics)
NewLine
(PFM::Message::Instructions)
NewSkill
(UI::MoveTeaching)
Nightmare
(Battle::Effects)
Nightmare
(Battle::Move)
Normalize
(Battle::Effects::Ability)
NumberDisplay
(UI::Casino)
NumberInput
(GamePlay)
NuriYuri
Nuzlocke
(PFM)
O
OHKO
(Battle::Move)
Object
Objective
(Studio::Quest)
ObjectiveList
(UI::Quest)
Options
(PFM)
Options
(GamePlay)
Options
(UI)
OptionsMixin
(GamePlay)
OranBerry
(Battle::Effects::Item)
OutOfReach
(Battle::Effects::Mechanics)
OutOfReachBase
(Battle::Effects)
Overcoat
(Battle::Effects::Ability)
OwnTempo
(Battle::Effects::Ability)
P
PFM
PPHealItem
(Studio)
PPIncreaseItem
(Studio)
PSDKConfig
(ScriptLoader)
PSDKMenuButton
(UI)
PSP
Page
(RPG::Event)
Page
(RPG::Troop)
PainSplit
(Battle::Move)
Parallax_Object
(Yuki)
Paralysis
(Battle::Effects::Status)
Parser
(PFM::Message)
Particle_Object
(Yuki)
Particles
(Yuki)
PartingShot
(Battle::Move)
PartyMenuMixin
(GamePlay)
PartyStack
(UI::Storage)
Party_Battler_Stack
(UI::Hall_of_Fame)
Party_Menu
(GamePlay)
PastelVeil
(Battle::Effects::Ability)
Pathfinding
PayBack
(Battle::Move)
PayDay
(Battle::Move)
Pecha
(Battle::Effects::Item::StatusBerry)
PerishBody
(Battle::Effects::Ability)
PerishSong
(Battle::Effects)
PerishSong
(Battle::Move)
PersimBerry
(Battle::Effects::Item)
Petaya
(Battle::Effects::Item::HpTriggeredStatBerries)
Pickpocket
(Battle::Effects::Ability)
PkmDesc
(UI::Shop)
PkmList
(UI::Shop)
PkmScrollBar
(UI::Shop)
Plane
PlayerChoice
(BattleUI)
PlayerChoiceAbstraction
(BattleUI)
Pledge
(Battle::Move)
Pluck
(Battle::Move)
Plus
(Battle::Effects::Ability)
PocketList
(UI::Bag)
Point
(Configs::Project::Display)
Poison
(Battle::Effects::Status)
PoisonPoint
(Battle::Effects::Ability)
PoisonTouch
(Battle::Effects::Ability)
Pokedex
(PFM)
Pokemon
(PFM)
PokemonBackSprite
(UI)
PokemonBattler
(PFM)
PokemonCaughtSprite
(BattleUI::InfoBar)
PokemonFaceSprite
(UI)
PokemonFootSprite
(UI)
PokemonIcon
(UI::Storage)
PokemonIconSprite
(UI)
PokemonInfo
(BattleUI::ExpDistribution)
PokemonInfos
(UI::MoveTeaching)
PokemonItemIcon
(UI::Storage)
PokemonSprite
(BattleUI)
PokemonStorage
(GamePlay)
PokemonTiedEffectBase
(Battle::Effects)
PokemonTradeStorage
(GamePlay)
PokemonTradeStorageMixin
(GamePlay)
Pokemon_Battler_Stack
(UI::Hall_of_Fame)
Pokemon_Shop
(GamePlay)
Pokemon_Stars_Animation
(UI::Hall_of_Fame)
Pokemon_Text_Box
(UI::Hall_of_Fame)
PositionTiedEffectBase
(Battle::Effects)
Powder
(Battle::Move)
Powder
(Battle::Effects)
PowerBasedOnItem
(Battle::Move::Mechanics)
PowerConstruct
(Battle::Effects::Ability)
PowerHerb
(Battle::Effects::Item)
PowerOfAlchemy
(Battle::Effects::Ability)
PowerSplit
(Battle::Move)
PowerSpot
(Battle::Effects::Ability)
PowerSwap
(Battle::Move)
PowerTrick
(Battle::Move)
Prankster
(Battle::Effects::Ability)
PreAttack
(Battle::Actions)
Present
(Battle::Move)
Pressure
(Battle::Effects::Ability)
PreventTargetsMove
(Battle::Effects)
PrimordialSea
(Battle::Effects::Ability)
ProcTask
(Scheduler)
Project
(Configs)
Project
(Configs::SaveConfig)
Properties
(PFM::Message)
Protect
(Battle::Effects)
Protect
(Battle::Move)
PsychUp
(Battle::Move)
Psychic
(Battle::Effects::FieldTerrain)
PsychicSurge
(Battle::Effects::Ability)
PsychoShift
(Battle::Move)
Psywave
(Battle::Move)
PunkRock
(Battle::Effects::Ability)
PurePower
(Battle::Effects::Ability)
Pursuit
(Battle::Move)
Q
Quash
(Battle::Move)
QueenlyMajesty
(Battle::Effects::Ability)
Quest
(UI)
Quest
(PFM::Quests)
Quest
(Studio)
QuestButton
(UI::Quest)
QuestFrame
(UI::Quest)
QuestInformer
(UI)
QuestList
(UI::Quest)
QuestUI
(GamePlay)
Questions
(GamePlay::RSEClockHelpers)
Quests
(PFM)
QuickFeet
(Battle::Effects::Ability)
QuickGuard
(Battle::Effects::Protect)
QuickPowder
(Battle::Effects::Item)
R
RBYTrainer
(Battle::Visual::Transition)
RBYWild
(Battle::Visual::Transition)
RPG
RSEClock
(GamePlay)
RSEClockHelpers
(GamePlay)
Rage
(Battle::Effects)
Rage
(Battle::Move)
Rain
(Battle::Effects::Weather)
RainDish
(Battle::Effects::Ability)
Rainbow
(Battle::Effects)
Random
RapidSearch
(UI::Storage)
RapidSpin
(Battle::Move)
RateHealItem
(Studio)
Rattled
(Battle::Effects::Ability)
Rawst
(Battle::Effects::Item::StatusBerry)
RealHoldSprite
(UI)
Reason
(Hooks)
Reckless
(Battle::Effects::Ability)
RecoilMove
(Battle::Move)
Rect
Rect
(LiteRGSS)
Recycle
(Battle::Move)
RedCard
(Battle::Effects::Item)
Reflect
(Battle::Move)
Reflect
(Battle::Effects)
ReflectMoves
(Battle::AI::MoveHeuristicBase)
ReflectType
(Battle::Move)
Regenerator
(Battle::Effects::Ability)
RelicSong
(Battle::Move)
Reload
(Battle::Move)
Remind_Skill
(UI)
RepelItem
(Studio)
Request
(Pathfinding)
Reset
Rest
(Battle::Move)
Rest
(Battle::AI::MoveHeuristicBase)
Retaliate
(Battle::Move)
Return
(Battle::Move)
Revenge
(Battle::Move)
RewardButton
(UI::Quest)
RewardScreen
(UI::Quest)
Ripen
(Battle::Effects::Ability)
Rivalry
(Battle::Effects::Ability)
RoamingWild
(Battle::AI)
RockyHelmet
(Battle::Effects::Item)
Rollout
(Battle::Move)
Rollout
(Battle::Effects)
Roost
(Battle::Effects)
Roost
(Battle::Move)
Rototiller
(Battle::Move)
RoughSkin
(Battle::Effects::Ability)
Round
(Battle::Move)
RowapBerry
(Battle::Effects::Item)
S
SPC
(Battle::Move::SecretPower)
SacredSword
(Battle::Move)
SafeExec
Safeguard
(Battle::Effects)
Safeguard
(Battle::Move)
Salac
(Battle::Effects::Item::HpTriggeredStatBerries)
SandForce
(Battle::Effects::Ability)
SandRush
(Battle::Effects::Ability)
SandSpit
(Battle::Effects::Ability)
SandStream
(Battle::Effects::Ability)
SandVeil
(Battle::Effects::Ability)
Sandstorm
(Battle::Effects::Weather)
SapSipper
(Battle::Effects::Ability)
Save
(GamePlay)
SaveConfig
(Configs)
SaveSign
(UI)
ScalableDLS
(NuriYuri::DynamicLight)
Scene
(GTS)
Scene
(Battle)
SceneMock
(Battle)
SceneTitleConfig
(Configs)
Scene_Map
Scene_Title
Scheduler
Schooling
(Battle::Effects::Ability)
Scrappy
(Battle::Effects::Ability)
ScreenCleaner
(Battle::Effects::Ability)
ScriptLoader
ScrollBar
(UI::Quest)
ScrollBar
(UI::Bag)
ScrollBar
(UI::Shop)
SeaOfFire
(Battle::Effects)
SearchBar
(UI::Bag)
SearchMethod
(GTS)
SecretPower
(Battle::Move)
SelectionHandler
(UI::Storage)
SelectionModeSprite
(UI::Storage)
SelfDestruct
(Battle::Move)
SelfStat
(Battle::Move)
SelfStatus
(Battle::Move)
Sensor
(Sf)
SereneGrace
(Battle::Effects::Ability)
Settings
(GTS)
Settings
(Configs::Project)
Sf
Shader
(LiteRGSS)
Shader
ShaderedSprite
(LiteRGSS)
ShaderedSprite
ShadowTag
(Battle::Effects::Ability)
Shape
Shape
(LiteRGSS)
ShedShell
(Battle::Effects::Item)
ShedSkin
(Battle::Effects::Ability)
ShellBell
(Battle::Effects::Item)
ShieldsDown
(Battle::Effects::Ability)
ShinySetup
(Studio::Group::Encounter)
ShockDrive
(Battle::Effects::Item)
Shop
(PFM)
Shop
(UI)
Shop
(GamePlay)
ShopBanner
(UI::Shop)
Shortcut
(GamePlay)
ShortcutElement
(UI)
Simple
(Battle::Effects::Ability)
SimpleBeam
(Battle::Move)
SitrusBerry
(Battle::Effects::Item)
Sketch
(Battle::Move)
Skill
(PFM)
Skill
(UI::MoveTeaching)
SkillChoice
(BattleUI)
SkillChoiceAbstraction
(BattleUI)
SkillDescription
(UI::MoveTeaching)
SkyDrop
(Battle::Move)
SleepPrevention
(Battle::Effects::UpRoar)
SleepTalk
(Battle::Move)
SlotMachine
(GamePlay::Casino)
SlowStart
(Battle::Effects::Ability)
SlushRush
(Battle::Effects::Ability)
SmackDown
(Battle::Move)
SmackDown
(Battle::Effects)
SmellingSalts
(Battle::Move)
Snatch
(Battle::Move)
Snatch
(Battle::Effects)
Snore
(Battle::Move)
SnowCloak
(Battle::Effects::Ability)
SnowWarning
(Battle::Effects::Ability)
Snowball
(Battle::Effects::Item)
SoftReset
(Yuki)
SolarBeam
(Battle::Move)
SolarPower
(Battle::Effects::Ability)
SoulDew
(Battle::Effects::Item::AttackMultiplier)
SoulHeart
(Battle::Effects::Ability)
Soundproof
(Battle::Effects::Ability)
SpecialButton
(BattleUI::PlayerChoice)
SpecialButton
(BattleUI::SkillChoice)
SpeedBoost
(Battle::Effects::Ability)
Spikes
(Battle::Effects)
Spikes
(Battle::Move)
SpikyShield
(Battle::Effects::Protect)
SpitUp
(Battle::Move)
Spite
(Battle::Move)
Splash
(Battle::Move)
Sprite
Sprite
(LiteRGSS)
Sprite
(RPG)
SpriteMap
SpriteMap
(LiteRGSS)
SpriteSheet
SpriteStack
(UI)
Sprite_Character
Sprite_Picture
Sprite_Timer
Spriteset_Map
Stamina
(Battle::Effects::Ability)
StanceChange
(Battle::Effects::Ability)
Star_Animation
(UI::Hall_of_Fame)
Starf
(Battle::Effects::Item::HpTriggeredStatBerries)
StatAndStageEdit
(Battle::Move)
StatAndStageEditBypassAccuracy
(Battle::Move)
StatBoostItem
(Studio)
StatChangeHandler
(Battle::Logic)
State
(PFM::Message)
StateMachine
(GamePlay)
States
(Configs)
Static
(Battle::Effects::Ability)
Statistics
(BattleUI::ExpDistribution)
Stats
(Configs)
Status
(Battle::Effects)
StatusBerry
(Battle::Effects::Item)
StatusChangeHandler
(Battle::Logic)
StatusConstantHealItem
(Studio)
StatusHealItem
(Studio)
StatusRateHealItem
(Studio)
StatusSprite
(UI)
StatusStat
(Battle::Move)
Steadfast
(Battle::Effects::Ability)
StealthRock
(Battle::Effects)
StealthRock
(Battle::Move)
SteamEngine
(Battle::Effects::Ability)
SteelySpirit
(Battle::Effects::Ability)
Stench
(Battle::Effects::Ability)
StickyBarb
(Battle::Effects::Item)
StickyWeb
(Battle::Move)
StickyWeb
(Battle::Effects)
Stockpile
(Battle::Effects)
Stockpile
(Battle::Move)
Stomp
(Battle::Move)
StoneItem
(Studio)
Storage
(PFM)
Storage
(UI)
StoredPower
(Battle::Move)
StormDrain
(Battle::Effects::Ability)
String
StrongJaw
(Battle::Effects::Ability)
Struggle
(Battle::Move)
Studio
Sturdy
(Battle::Effects::Ability)
SubChoice
(BattleUI::PlayerChoice)
SubChoice
(BattleUI::SkillChoice)
Substitute
(Battle::Effects)
Substitute
(Battle::Move)
SuccessiveSuccessfulUses
(Battle::Effects::Mechanics)
SuckerPunch
(Battle::Move)
SuctionCups
(Battle::Effects::Ability)
Summary
(UI::Storage)
Summary
(GamePlay)
SummarySelect
(GTS)
SummaryWanted
(GTS)
Summary_Memo
(UI)
Summary_Memo_GTS
(GTS)
Summary_Remind
(UI)
Summary_Skill
(UI)
Summary_Skills
(UI)
Summary_Stat
(UI)
Summary_Top
(UI)
Sunny
(Battle::Effects::Weather)
SuperEffectivePowerReduction
(Battle::Effects::Ability)
SuperFang
(Battle::Move)
SurgeSurfer
(Battle::Effects::Ability)
Swallow
(Battle::Move)
Swamp
(Battle::Effects)
SweetVeil
(Battle::Effects::Ability)
SwiftSwim
(Battle::Effects::Ability)
Switch
(Battle::Actions)
SwitchHandler
(Battle::Logic)
Switcheroo
(Battle::Move)
SymMultilineText
(UI)
SymText
(UI)
Synchronize
(Battle::Effects::Ability)
Synchronoise
(Battle::Move)
System
(RPG)
SystemMessage
(Util)
SystemTags
(GameData)
T
TCard
(GamePlay)
Table
Table32
TagsWeight
(Pathfinding)
Tailwind
(Battle::Move)
Tailwind
(Battle::Effects)
TangledFeet
(Battle::Effects::Ability)
Target
(Pathfinding)
TargetSelection
(BattleUI)
TargetSelectionAbstraction
(BattleUI)
Taunt
(Battle::Move)
Taunt
(Battle::Effects)
TeamButton
(UI)
TechItem
(Studio)
TechLearnableMove
(Studio)
Technician
(Battle::Effects::Ability)
TechnoBlast
(Battle::Move)
Telekinesis
(Battle::Effects)
Telekinesis
(Battle::Move)
Telepathy
(Battle::Effects::Ability)
Teleport
(Battle::Move)
TemporaryOverwrites
(UI::Message)
TerrainMove
(Battle::Move)
TestBattler
(RPG::System)
Tester
Text
(PFM)
Text
(PFM::Message::Instructions)
Text
(LiteRGSS)
Text
Text
(Studio)
TextScroller
(UI)
Texts
(UI::VoltorbFlip)
Texts
(Configs::Project)
Texture
ThickFat
(Battle::Effects::Ability)
Thief
(Battle::Move)
Thrash
(Battle::Move)
ThrowingBallSprite
(UI)
Thunder
(Battle::Move)
Tilemap
(Yuki)
Tilemap16px
(Yuki)
TilemapSettings
(Configs::Project::Display)
Tiles
(UI::MiningGame)
Tiles_Stack
(UI::MiningGame)
Tileset
(RPG)
Timing
(RPG::Animation)
TintedLens
(Battle::Effects::Ability)
TitleControls
(UI)
Tone
(LiteRGSS)
Tone
Tone
(Viewport::WithToneAndColors)
Tool_Buttons
(UI::MiningGame)
Tool_Hit_Sprite
(UI::MiningGame)
Tool_Sprite
(UI::MiningGame)
TopsyTurvy
(Battle::Move)
ToughClaws
(Battle::Effects::Ability)
Toxic
(Battle::Effects::Status)
ToxicBoost
(Battle::Effects::Ability)
ToxicOrb
(Battle::Effects::Item)
ToxicSpikes
(Battle::Effects)
ToxicSpikes
(Battle::Move)
Trace
(Battle::Effects::Ability)
Trainer
(PFM)
Trainer
(Studio)
TrainerLv1
(Battle::AI)
TrainerLv2
(Battle::AI)
TrainerLv3
(Battle::AI)
TrainerLv4
(Battle::AI)
TrainerLv5
(Battle::AI)
TrainerLv6
(Battle::AI)
TrainerLv7
(Battle::AI)
TrainerPartyBalls
(BattleUI)
TrainerSprite
(BattleUI)
Trainer_Infos_Text_Box
(UI::Hall_of_Fame)
Transform
(Battle::Effects)
Transform
(Battle::Move)
TransformHandler
(Battle::Logic)
Transition
(UI::Message)
Transition
(Battle::Visual)
TriAttack
(Battle::Move)
Triage
(Battle::Effects::Ability)
TrickRoom
(Battle::Effects)
TrickRoom
(Battle::Move)
Troop
(RPG)
Truant
(Battle::Effects::Ability)
TrumpCard
(Battle::Move)
Turning_Pokeball
(UI::Hall_of_Fame)
TutorLearnableMove
(Studio)
TwoHit
(Battle::Move)
TwoTurn
(Battle::Move::Mechanics)
TwoTurnBase
(Battle::Move)
Type
(Studio)
Type1Sprite
(UI)
Type2Sprite
(UI)
TypeResistingBerry
(Battle::Effects::Item)
TypeSprite
(UI)
Type_Background
(UI::Hall_of_Fame)
TypesBasedOnItem
(Battle::Move::Mechanics)
U
UI
(GamePlay::RSEClockHelpers)
UI
UTurn
(Battle::Move)
Unaware
(Battle::Effects::Ability)
Unburden
(Battle::Effects::Ability)
Unnerve
(Battle::Effects::Ability)
UpRoar
(Battle::Move)
UpRoar
(Battle::Effects)
UserInput
(UI)
Util
Util
(LiteRGSS::Text)
V
VD
(Yuki)
VenomDrench
(Battle::Move)
Venoshock
(Battle::Move)
VictoryStar
(Battle::Effects::Ability)
Viewport
Viewport
(LiteRGSS)
Visual
(Battle)
VisualMock
(Battle)
VitalSpirit
(Battle::Effects::Ability)
VoltAbsorb
(Battle::Effects::Ability)
VoltorbFlip
(UI)
VoltorbFlip
(GamePlay::Casino)
W
WaitUserInput
(UI::Message)
WakeUpSlap
(Battle::Move)
WanderingSpirit
(Battle::Effects::Ability)
WantedDataScene
(GTS)
Warp
(Util)
WaterAbsorb
(Battle::Effects::Ability)
WaterBubble
(Battle::Effects::Ability)
WaterCompaction
(Battle::Effects::Ability)
WaterSport
(Battle::Effects)
WaterVeil
(Battle::Effects::Ability)
WeakArmor
(Battle::Effects::Ability)
Weather
(Battle::Effects)
Weather
(RPG)
WeatherBall
(Battle::Move)
WeatherChangeHandler
(Battle::Logic)
WeatherMove
(Battle::Move)
WhiteHerb
(Battle::Effects::Item)
WhiteSmoke
(Battle::Effects::Ability)
WideGuard
(Battle::Effects::Protect)
WideLens
(Battle::Effects::Item)
WidthComputer
(PFM::Message)
Wild
(Battle::AI)
Wild_Battle
(PFM)
Wild_RoamingInfo
(PFM)
WinMode
(UI::Storage)
WinPocket
(UI::Bag)
Wind
(Battle::Effects::Weather)
Window
(LiteRGSS)
Window
(UI::Message)
Window
Window
(UI)
Window
(Configs)
Wish
(Battle::Effects)
Wish
(Battle::Move)
WithColor
(Sprite)
WithMarkedTargets
(Battle::Effects::Mechanics)
WithTargets
(Battle::Effects::Mechanics)
WithToneAndColors
(Viewport)
WonderGuard
(Battle::Effects::Ability)
WonderRoom
(Battle::Move)
WonderRoom
(Battle::Effects)
WonderSkin
(Battle::Effects::Ability)
Words
(RPG::System)
WorldMap
(GamePlay)
WorldMap
(Studio)
WorrySeed
(Battle::Move)
Wrapper
(PFM::ItemDescriptor)
WringOut
(Battle::Move)
Y
Yawn
(Battle::Move)
Yuki
Z
ZenMode
(Battle::Effects::Ability)
Zone
(Studio)
ZoomLens
(Battle::Effects::Item)