Class: Battle::Effects::Protect

Inherits:
PokemonTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb

Overview

Implement the Protect effect

Defined Under Namespace

Classes: BanefulBunker, Endure, KingsShield, MatBlock, QuickGuard, SpikyShield, WideGuard

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, pokemon, move) ⇒ Protect

Create a new Pokemon tied effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 9

def initialize(logic, pokemon, move)
  super(logic, pokemon)
  @move = move
  self.counter = 1
end

Class Method Details

.new(logic, pokemon, move) ⇒ Protect

Create a new effect

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 60

def new(logic, pokemon, move)
  klass = @effect_classes[move.db_symbol] || Protect
  object = klass.allocate
  object.send(:initialize, logic, pokemon, move)
  return object
end

.register(db_symbol, klass)

Register a Protect effect

Parameters:

  • db_symbol (Symbol)

    db_symbol of the move

  • klass (Class<Protect>)

    protect class



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 51

def register(db_symbol, klass)
  @effect_classes[db_symbol] = klass
end

Instance Method Details

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 31

def name
  return :protect
end

#on_move_prevention_target(user, target, move) ⇒ Boolean

Function called when we try to check if the target evades the move

Parameters:

Returns:

  • (Boolean)

    if the target is evading the move



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 20

def on_move_prevention_target(user, target, move)
  return false if target != @pokemon
  return false unless move.blocked_by?(target, @move.db_symbol)
  return false if user.has_ability?(:unseen_fist) && move.direct?

  play_protect_effect(user, target, move)
  return true
end