Class: Battle::Effects::Protect
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Protect
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb
Overview
Implement the Protect effect
Direct Known Subclasses
BanefulBunker, KingsShield, MatBlock, QuickGuard, SpikyShield, WideGuard
Defined Under Namespace
Classes: BanefulBunker, Endure, KingsShield, MatBlock, QuickGuard, SpikyShield, WideGuard
Class Method Summary collapse
-
.new(logic, pokemon, move) ⇒ Protect
Create a new effect.
-
.register(db_symbol, klass)
Register a Protect effect.
Instance Method Summary collapse
-
#initialize(logic, pokemon, move) ⇒ Protect
constructor
Create a new Pokemon tied effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_move_prevention_target(user, target, move) ⇒ Boolean
Function called when we try to check if the target evades the move.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon, move) ⇒ Protect
Create a new Pokemon tied effect
9 10 11 12 13 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 9 def initialize(logic, pokemon, move) super(logic, pokemon) @move = move self.counter = 1 end |
Class Method Details
.new(logic, pokemon, move) ⇒ Protect
Create a new effect
60 61 62 63 64 65 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 60 def new(logic, pokemon, move) klass = @effect_classes[move.db_symbol] || Protect object = klass.allocate object.send(:initialize, logic, pokemon, move) return object end |
.register(db_symbol, klass)
Register a Protect effect
51 52 53 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 51 def register(db_symbol, klass) @effect_classes[db_symbol] = klass end |
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
31 32 33 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 31 def name return :protect end |
#on_move_prevention_target(user, target, move) ⇒ Boolean
Function called when we try to check if the target evades the move
20 21 22 23 24 25 26 27 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 20 def on_move_prevention_target(user, target, move) return false if target != @pokemon return false unless move.blocked_by?(target, @move.db_symbol) return false if user.has_ability?(:unseen_fist) && move.direct? play_protect_effect(user, target, move) return true end |