Class: Battle::Effects::Protect::Endure

Inherits:
Battle::Effects::PokemonTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb

Overview

Implement the Mat Block effect

Instance Method Summary collapse

Methods inherited from Battle::Effects::PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, pokemon, move) ⇒ Endure

Create a new Pokemon tied effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 136

def initialize(logic, pokemon, move)
  super(logic, pokemon)
  @move = move
  @show_message = false
  self.counter = 1
end

Instance Method Details

#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...

Function called when a damage_prevention is checked

Parameters:

Returns:

  • (:prevent, Integer, nil)

    :prevent if the damage cannot be applied, Integer if the hp variable should be updated



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 150

def on_damage_prevention(handler, hp, target, launcher, skill)
  return unless launcher && skill
  return if hp < target.hp
  return if target != @pokemon || dead?

  @show_message = true
  return target.hp - 1
end

#on_post_damage(handler, hp, target, launcher, skill)

Function called after damages were applied (post_damage, when target is still alive)

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Protect.rb', line 165

def on_post_damage(handler, hp, target, launcher, skill)
  return unless @show_message

  @show_message = false
  handler.scene.display_message_and_wait(parse_text_with_pokemon(19, 514, target))
  kill
end