Class: Battle::Effects::PokemonTiedEffectBase

Inherits:
EffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PokemonTiedEffectBase.rb

Overview

Class that describe an effect that is tied to a Pokemon

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, pokemon) ⇒ PokemonTiedEffectBase

Create a new Pokemon tied effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PokemonTiedEffectBase.rb', line 8

def initialize(logic, pokemon)
  super(logic)
  @pokemon = pokemon
end

Instance Method Details

#on_baton_pass_switch(with) ⇒ Boolean?

Function called when we the effect is passed to another pokemon via Baton Pass

Parameters:

Returns:

  • (Boolean, nil)

    True if the effect is passed



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PokemonTiedEffectBase.rb', line 16

def on_baton_pass_switch(with)
  return false unless (effect = baton_switch_transfer(with))

  with.effects.add(effect)
  return true
end