Class: Battle::Effects::LeechSeed::Mark

Inherits:
PokemonTiedEffectBase show all
Includes:
Mechanics::Mark
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb

Overview

Class marking the target of the LeechSeed so we cannot apply the effect twice

Instance Attribute Summary

Attributes included from Mechanics::Mark

#mark_origin

Instance Method Summary collapse

Methods included from Mechanics::Mark

#dead?, #initialize_mark

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, pokemon, origin, leech_power) ⇒ Mark

Create a new mark

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 44

def initialize(logic, pokemon, origin, leech_power)
  super(logic, pokemon)
  initialize_mark(origin)
  @leech_power = leech_power
end

Instance Method Details

#baton_switch_transfer(with) ⇒ Battle::Effects::PokemonTiedEffectBase?

Transfer the effect to the given pokemon via baton switch

Parameters:

  • with (PFM::Battler)

    the pokemon switched in

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 83

def baton_switch_transfer(with)
  return Mark.new(@logic, with, @mark_origin, @leech_power)
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 58

def name
  :leech_seed_mark
end

#on_end_turn_event(logic, scene, battlers)

Function called at the end of a turn

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 66

def on_end_turn_event(logic, scene, battlers)
  return if dead?

  origin = LeechSeed.from(mark_origin)
  launcher = origin.launcher
  pkmn = logic.alive_battlers(launcher.bank).include?(launcher) ? launcher : logic.battler(origin.bank, origin.position)
  return if pkmn.nil? || pkmn.dead? || @pokemon.dead?
  return if @pokemon.has_ability?(:magic_guard)

  scene.display_message_and_wait(parse_text_with_pokemon(19, 610, @pokemon))
  # TODO: Add an animation
  logic.damage_handler.drain(@leech_power, @pokemon, pkmn)
end

#rapid_spin_affected?Boolean

Function that tells if the move is affected by Rapid Spin

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 52

def rapid_spin_affected?
  return true
end