Class: Battle::Effects::LeechSeed::Mark
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::LeechSeed::Mark
- Includes:
- Mechanics::Mark
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb
Overview
Class marking the target of the LeechSeed so we cannot apply the effect twice
Instance Attribute Summary
Attributes included from Mechanics::Mark
Instance Method Summary collapse
-
#baton_switch_transfer(with) ⇒ Battle::Effects::PokemonTiedEffectBase?
Transfer the effect to the given pokemon via baton switch.
-
#initialize(logic, pokemon, origin, leech_power) ⇒ Mark
constructor
Create a new mark.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
-
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin.
Methods included from Mechanics::Mark
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon, origin, leech_power) ⇒ Mark
Create a new mark
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 44 def initialize(logic, pokemon, origin, leech_power) super(logic, pokemon) initialize_mark(origin) @leech_power = leech_power end |
Instance Method Details
#baton_switch_transfer(with) ⇒ Battle::Effects::PokemonTiedEffectBase?
Transfer the effect to the given pokemon via baton switch
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 83 def baton_switch_transfer(with) return Mark.new(@logic, with, @mark_origin, @leech_power) end |
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 58 def name :leech_seed_mark end |
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 66 def on_end_turn_event(logic, scene, battlers) return if dead? origin = LeechSeed.from(mark_origin) launcher = origin.launcher pkmn = logic.alive_battlers(launcher.bank).include?(launcher) ? launcher : logic.battler(origin.bank, origin.position) return if pkmn.nil? || pkmn.dead? || @pokemon.dead? return if @pokemon.has_ability?(:magic_guard) scene.(parse_text_with_pokemon(19, 610, @pokemon)) # TODO: Add an animation logic.damage_handler.drain(@leech_power, @pokemon, pkmn) end |
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 52 def rapid_spin_affected? return true end |