Class: Battle::Effects::LeechSeed
- Inherits:
-
PositionTiedEffectBase
- Object
- EffectBase
- PositionTiedEffectBase
- Battle::Effects::LeechSeed
- Includes:
- Mechanics::WithMarkedTargets
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb
Overview
Implementation of Leech Seed effect This class drains the target hp to the Pokemon in the position of its user
Defined Under Namespace
Classes: Mark
Instance Attribute Summary
Attributes inherited from PositionTiedEffectBase
Instance Method Summary collapse
-
#initialize(logic, user, target) ⇒ LeechSeed
constructor
Create a new position LeechSeed effect.
-
#leech_power ⇒ Integer
Divisor factor of the drain.
-
#name ⇒ Symbol
Get the name of the effect.
-
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin.
Methods included from Mechanics::WithMarkedTargets
#dead?, #initialize_with_marked_targets, #launcher
Methods included from Mechanics::WithTargets
#initialize_with_targets, #targetted?
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, user, target) ⇒ LeechSeed
Create a new position LeechSeed effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 12 def initialize(logic, user, target) super(logic, user.bank, user.position) initialize_with_marked_targets(user, [target]) { |t| Mark.new(logic, t, self, leech_power) } end |
Instance Method Details
#leech_power ⇒ Integer
Divisor factor of the drain
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 25 def leech_power 8 end |
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 31 def name :leech_seed end |
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LeechSeed.rb', line 19 def rapid_spin_affected? return true end |