Class: Battle::Effects::PositionTiedEffectBase

Inherits:
EffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PositionTiedEffectBase.rb

Overview

Class that describe an effect that is tied to a position (& a bank)

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, bank, position) ⇒ PositionTiedEffectBase

Create a new position tied effect

Parameters:

  • logic (Battle::Logic)

    logic used to get all the handler in order to allow the effect to work

  • bank (Integer)

    bank where the effect is tied

  • position (Integer)

    position where the effect is tied



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PositionTiedEffectBase.rb', line 16

def initialize(logic, bank, position)
  super(logic)
  @bank = bank
  @position = position
end

Instance Attribute Details

#bankInteger (readonly)

Get the bank of the effect

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PositionTiedEffectBase.rb', line 7

def bank
  @bank
end

#positionInteger (readonly)

Get the position of the effect

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00200 PositionTiedEffectBase.rb', line 10

def position
  @position
end