Class: Battle::Effects::Spikes
- Inherits:
-
PositionTiedEffectBase
- Object
- EffectBase
- PositionTiedEffectBase
- Battle::Effects::Spikes
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb
Instance Attribute Summary collapse
-
#power ⇒ Integer
readonly
Get the Spike power.
Attributes inherited from PositionTiedEffectBase
Instance Method Summary collapse
-
#empower
Increase the spike power.
-
#initialize(logic, bank) ⇒ Spikes
constructor
Create a new spike effect.
-
#max_power? ⇒ Boolean
Tell if the spikes are at max power.
-
#name ⇒ Symbol
Get the effect name.
-
#on_delete
Function called when the effect has been deleted from the effects handler.
-
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one.
-
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin.
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, bank) ⇒ Spikes
Create a new spike effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 10 def initialize(logic, bank) super(logic, bank, 0) @power = 1 end |
Instance Attribute Details
#power ⇒ Integer (readonly)
Get the Spike power
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 6 def power @power end |
Instance Method Details
#empower
Increase the spike power
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 34 def empower @power += 1 unless max_power? end |
#max_power? ⇒ Boolean
Tell if the spikes are at max power
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 29 def max_power? return @power >= 3 end |
#name ⇒ Symbol
Get the effect name
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 23 def name return :spikes end |
#on_delete
Function called when the effect has been deleted from the effects handler
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 39 def on_delete @logic.scene.(parse_text(18, @bank == 0 ? 156 : 157)) end |
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 47 def on_switch_event(handler, who, with) return unless with.grounded? return if with.has_ability?(:magic_guard) factor = 10 - power * 2 # 8 -> 6 -> 4 hp = (with.max_hp / factor).clamp(1, Float::INFINITY) handler.logic.damage_handler.damage_change(hp, with) handler.scene.(parse_text_with_pokemon(19, 854, with)) end |
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 17 def rapid_spin_affected? return true end |