Class: Battle::Effects::Spikes

Inherits:
PositionTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb

Instance Attribute Summary collapse

Attributes inherited from PositionTiedEffectBase

#bank, #position

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, bank) ⇒ Spikes

Create a new spike effect

Parameters:



10
11
12
13
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 10

def initialize(logic, bank)
  super(logic, bank, 0)
  @power = 1
end

Instance Attribute Details

#powerInteger (readonly)

Get the Spike power

Returns:



6
7
8
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 6

def power
  @power
end

Instance Method Details

#empower

Increase the spike power



34
35
36
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 34

def empower
  @power += 1 unless max_power?
end

#max_power?Boolean

Tell if the spikes are at max power

Returns:

  • (Boolean)


29
30
31
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 29

def max_power?
  return @power >= 3
end

#nameSymbol

Get the effect name

Returns:

  • (Symbol)


23
24
25
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 23

def name
  return :spikes
end

#on_delete

Function called when the effect has been deleted from the effects handler



39
40
41
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 39

def on_delete
  @logic.scene.display_message_and_wait(parse_text(18, @bank == 0 ? 156 : 157))
end

#on_switch_event(handler, who, with)

Function called when a Pokemon has actually switched with another one

Parameters:



47
48
49
50
51
52
53
54
55
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 47

def on_switch_event(handler, who, with)
  return unless with.grounded?
  return if with.has_ability?(:magic_guard)

  factor = 10 - power * 2 # 8 -> 6 -> 4
  hp = (with.max_hp / factor).clamp(1, Float::INFINITY)
  handler.logic.damage_handler.damage_change(hp, with)
  handler.scene.display_message_and_wait(parse_text_with_pokemon(19, 854, with))
end

#rapid_spin_affected?Boolean

Function that tells if the move is affected by Rapid Spin

Returns:

  • (Boolean)


17
18
19
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Spikes.rb', line 17

def rapid_spin_affected?
  return true
end