Class: Battle::Effects::Rainbow

Inherits:
PositionTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Pledge Effects/01000 Rainbow.rb

Instance Attribute Summary

Attributes inherited from PositionTiedEffectBase

#bank, #position

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, bank) ⇒ Rainbow

Create a new Rainbow effect (Water Pledge + Fire Pledge)

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Pledge Effects/01000 Rainbow.rb', line 7

def initialize(logic, bank)
  super(logic, bank, 0)
  self.counter = 4
  effect_creation_text
end

Instance Method Details

#effect_chance_modifier(move) ⇒ Float, Integer

Give the effect chance modifier given to the Pokémon with this effect

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Pledge Effects/01000 Rainbow.rb', line 16

def effect_chance_modifier(move)
  return move.status_effects.any? { |move_status| move_status.status == :flinch} ? 1 : 2
end

#effect_creation_text

Display the message associated with the effect's creation



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Pledge Effects/01000 Rainbow.rb', line 21

def effect_creation_text
  @logic.scene.display_message_and_wait(parse_text(18, 170 + bank.clamp(0, 1)))
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Pledge Effects/01000 Rainbow.rb', line 32

def name
  return :rainbow
end

#on_delete

Method called when the Effect is deleted



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Pledge Effects/01000 Rainbow.rb', line 26

def on_delete
  @logic.scene.display_message_and_wait(parse_text(18, 172 + bank.clamp(0, 1)))
end