Class: Battle::Effects::LightScreen
- Inherits:
-
PositionTiedEffectBase
- Object
- EffectBase
- PositionTiedEffectBase
- Battle::Effects::LightScreen
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb
Overview
Effect describing LightScreen
Direct Known Subclasses
Instance Attribute Summary
Attributes inherited from PositionTiedEffectBase
Instance Method Summary collapse
-
#initialize(logic, bank, position, turn_count = 5) ⇒ LightScreen
constructor
Create a new Pokemon tied effect.
-
#mod1_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (before the +2 in the formula).
-
#name ⇒ Symbol
Get the name of the effect.
- #on_delete
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, bank, position, turn_count = 5) ⇒ LightScreen
Create a new Pokemon tied effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 10 def initialize(logic, bank, position, turn_count = 5) super(logic, bank, position) self.counter = turn_count end |
Instance Method Details
#mod1_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (before the +2 in the formula)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 20 def mod1_multiplier(user, target, move) return 1 if @bank != target.bank || move.critical_hit? || user.has_ability?(:infiltrator) return 1 unless move.special? return $game_temp.vs_type == 2 ? (2 / 3.0) : 0.5 end |
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 29 def name :light_screen end |
#on_delete
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 33 def on_delete @logic.scene.(parse_text(18, + bank.clamp(0, 1))) end |