Class: Battle::Effects::LightScreen

Inherits:
PositionTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb

Overview

Effect describing LightScreen

Direct Known Subclasses

AuroraVeil, Reflect, Safeguard

Instance Attribute Summary

Attributes inherited from PositionTiedEffectBase

#bank, #position

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, bank, position, turn_count = 5) ⇒ LightScreen

Create a new Pokemon tied effect

Parameters:

  • logic (Battle::Logic)

    logic used to get all the handler in order to allow the effect to work

  • bank (Integer)

    bank where the effect is tied

  • position (Integer)

    position where the effect is tied

  • turn_count (Integer) (defaults to: 5)

    number of turn for the confusion (not including current turn)



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 10

def initialize(logic, bank, position, turn_count = 5)
  super(logic, bank, position)
  self.counter = turn_count
end

Instance Method Details

#mod1_multiplier(user, target, move) ⇒ Float, Integer

Give the move mod1 mutiplier (before the +2 in the formula)

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 20

def mod1_multiplier(user, target, move)
  return 1 if @bank != target.bank || move.critical_hit? || user.has_ability?(:infiltrator)
  return 1 unless move.special?

  return $game_temp.vs_type == 2 ? (2 / 3.0) : 0.5
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 29

def name
  :light_screen
end

#on_delete



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 LightScreen Reflect.rb', line 33

def on_delete
  @logic.scene.display_message_and_wait(parse_text(18, message_id + bank.clamp(0, 1)))
end