Class: Battle::Effects::Confusion
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Confusion
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Confusion.rb
Overview
Effect describing confusion
Instance Method Summary collapse
-
#confuse_damage ⇒ Integer
Return the amount of damage the Pokemon receive from confusion.
-
#damage_chance ⇒ Float
Get the damage chance (between 0 & 1) of the confusion.
-
#initialize(logic, pokemon, turn_count = logic.generic_rng.rand(1..4)) ⇒ Confusion
constructor
Create a new Pokemon tied effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_move_prevention_user(user, targets, move) ⇒ :prevent?
Function called when we try to use a move as the user (returns :prevent if user fails).
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon, turn_count = logic.generic_rng.rand(1..4)) ⇒ Confusion
Create a new Pokemon tied effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Confusion.rb', line 9 def initialize(logic, pokemon, turn_count = logic.generic_rng.rand(1..4)) super(logic, pokemon) self.counter = turn_count + 1 end |
Instance Method Details
#confuse_damage ⇒ Integer
Return the amount of damage the Pokemon receive from confusion
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Confusion.rb', line 16 def confuse_damage return ((@pokemon.level * 2 / 5 + 2) * 40 * @pokemon.atk / @pokemon.dfe / 50).floor end |
#damage_chance ⇒ Float
Get the damage chance (between 0 & 1) of the confusion
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Confusion.rb', line 45 def damage_chance 0.5 # 50% in Gen6 and 33% in Gen7 end |
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Confusion.rb', line 51 def name :confusion end |
#on_move_prevention_user(user, targets, move) ⇒ :prevent?
Function called when we try to use a move as the user (returns :prevent if user fails)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Confusion.rb', line 25 def on_move_prevention_user(user, targets, move) return if dead? || user != @pokemon if @counter == 1 # Last turn move.scene.(parse_text_with_pokemon(19, 351, user)) kill else move.scene.visual.show_rmxp_animation(user, 475) move.scene.(parse_text_with_pokemon(19, 348, user)) if bchance?(damage_chance) move.scene.visual.show_hp_animations([user], [-confuse_damage]) do move.scene.(parse_text(18, 83)) end return :prevent end end end |