Class: Battle::Effects::Bide
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Bide
- Includes:
- Mechanics::ForceNextMove
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb
Overview
Forced Next Move for Bide
Instance Attribute Summary collapse
-
#damages ⇒ Integer
Get the number of damage the Pokemon got during this effect.
Attributes included from Mechanics::ForceNextMove
Instance Method Summary collapse
-
#initialize(logic, target, move, targets, counter = 2) ⇒ Bide
constructor
Create a new Forced next move effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive).
-
#unleach? ⇒ Boolean
Tell if the bide can unleach.
Methods included from Mechanics::ForceNextMove
#action_class, #force_next_move?, #make_action
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, target, move, targets, counter = 2) ⇒ Bide
Create a new Forced next move effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 119 def initialize(logic, target, move, targets, counter = 2) super(logic, target) init_force_next_move(move, targets, counter) @damages = 0 end |
Instance Attribute Details
#damages ⇒ Integer
Get the number of damage the Pokemon got during this effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 111 def damages @damages end |
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 145 def name :bide end |
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 131 def on_post_damage(handler, hp, target, launcher, skill) return if @pokemon != target || hp < 0 @damages += hp end |
#unleach? ⇒ Boolean
Tell if the bide can unleach
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 139 def unleach? return @counter == 1 end |