Class: Battle::Effects::Bide

Inherits:
PokemonTiedEffectBase show all
Includes:
Mechanics::ForceNextMove
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb

Overview

Forced Next Move for Bide

Instance Attribute Summary collapse

Attributes included from Mechanics::ForceNextMove

#move, #targets

Instance Method Summary collapse

Methods included from Mechanics::ForceNextMove

#action_class, #force_next_move?, #make_action

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, target, move, targets, counter = 2) ⇒ Bide

Create a new Forced next move effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 119

def initialize(logic, target, move, targets, counter = 2)
  super(logic, target)
  init_force_next_move(move, targets, counter)
  @damages = 0
end

Instance Attribute Details

#damagesInteger

Get the number of damage the Pokemon got during this effect

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 111

def damages
  @damages
end

Instance Method Details

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 145

def name
  :bide
end

#on_post_damage(handler, hp, target, launcher, skill)

Function called after damages were applied (post_damage, when target is still alive)

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 131

def on_post_damage(handler, hp, target, launcher, skill)
  return if @pokemon != target || hp < 0

  @damages += hp
end

#unleach?Boolean

Tell if the bide can unleach

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 ForceNextMove effects.rb', line 139

def unleach?
  return @counter == 1
end