Class: Battle::Effects::Bind
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Bind
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb
Overview
Class that describe the bind effect
Constant Summary collapse
- MESSAGE_INFO =
Hash giving the message info based on the db_symbol of the move
{ bind: [806, true], wrap: [813, true], fire_spin: [830, false], clamp: [820, true], whirlpool: [827, false], sand_tomb: [836, false], magma_storm: [833, false], infestation: [1234, false] }
Instance Attribute Summary collapse
-
#origin ⇒ PFM::PokemonBattler
readonly
The Pokemon that launched the attack.
Instance Method Summary collapse
-
#dead? ⇒ Boolean
Tell if the effect is dead.
-
#initialize(logic, pokemon, origin, turn_count, move) ⇒ Bind
constructor
Create a new Pokemon tied effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_delete
Function called when the effect has been deleted from the effects handler.
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
-
#on_switch_event(_handler, who, _with)
Function called when a Pokemon has actually switched with another one.
-
#on_switch_prevention(handler, pokemon, skill, reason) ⇒ :prevent?
Function called when testing if pokemon can switch (when he couldn't passthrough).
-
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_passthrough, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon, origin, turn_count, move) ⇒ Bind
Create a new Pokemon tied effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 26 def initialize(logic, pokemon, origin, turn_count, move) super(logic, pokemon) @origin = origin @move = move self.counter = turn_count end |
Instance Attribute Details
#origin ⇒ PFM::PokemonBattler (readonly)
The Pokemon that launched the attack
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 18 def origin @origin end |
Instance Method Details
#dead? ⇒ Boolean
Tell if the effect is dead
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 69 def dead? super || !@origin.position end |
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 81 def name return :bind end |
#on_delete
Function called when the effect has been deleted from the effects handler
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 86 def on_delete @logic.scene.(parse_text_with_pokemon(19, 375, @pokemon, PFM::Text::MOVE[1] => @move.name)) end |
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 37 def on_end_turn_event(logic, scene, battlers) return kill if @origin.dead? return if @pokemon.dead? scene.() logic.damage_handler.damage_change((@pokemon.max_hp / hp_factor).clamp(1, Float::INFINITY), @pokemon) end |
#on_switch_event(_handler, who, _with)
Function called when a Pokemon has actually switched with another one
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 63 def on_switch_event(_handler, who, _with) kill if who == @origin end |
#on_switch_prevention(handler, pokemon, skill, reason) ⇒ :prevent?
Function called when testing if pokemon can switch (when he couldn't passthrough)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 51 def on_switch_prevention(handler, pokemon, skill, reason) return if pokemon != @pokemon return handler.prevent_change do handler.scene.() end end |
#rapid_spin_affected? ⇒ Boolean
Function that tells if the move is affected by Rapid Spin
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bind.rb', line 75 def rapid_spin_affected? return true end |