Class: Battle::Effects::Drowsiness
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Drowsiness
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Drowsiness.rb
Overview
Drowsiness make the pokemon fall asleep after a certain amount of turns, applied by Yawn
Instance Method Summary collapse
-
#initialize(logic, pokemon, counter = 2) ⇒ Drowsiness
constructor
Create a new Pokemon tied effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
-
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one.
-
#triggered? ⇒ Boolean
If the effect can proc.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon, counter = 2) ⇒ Drowsiness
Create a new Pokemon tied effect
10 11 12 13 14 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Drowsiness.rb', line 10 def initialize(logic, pokemon, counter = 2) super(logic, pokemon) self.counter = counter @logic.scene.(parse_text_with_pokemon(19, 667, @pokemon)) end |
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
24 25 26 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Drowsiness.rb', line 24 def name return :drowsiness end |
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
32 33 34 35 36 37 38 39 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Drowsiness.rb', line 32 def on_end_turn_event(logic, scene, battlers) return if @pokemon.dead? return unless triggered? return kill if logic.terrain_effects.has?(:electric_terrain) && @pokemon.grounded? return kill if @pokemon.asleep? logic.status_change_handler.status_change_with_process(:sleep, @pokemon) end |
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one
45 46 47 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Drowsiness.rb', line 45 def on_switch_event(handler, who, with) kill if who == @pokemon end |
#triggered? ⇒ Boolean
If the effect can proc
18 19 20 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Drowsiness.rb', line 18 def triggered? return @counter == 1 end |