Class: Battle::Effects::Nightmare
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Nightmare
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Nightmare.rb
Overview
Implement the Nightmare effect
Instance Method Summary collapse
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
Methods inherited from PokemonTiedEffectBase
#initialize, #on_baton_pass_switch
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::PokemonTiedEffectBase
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
21 22 23 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Nightmare.rb', line 21 def name return :nightmare end |
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
9 10 11 12 13 14 15 16 17 |
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Nightmare.rb', line 9 def on_end_turn_event(logic, scene, battlers) return kill unless @pokemon.asleep? || @pokemon.has_ability?(:comatose) return if @pokemon.dead? return if @pokemon.has_ability?(:magic_guard) hp = @pokemon.max_hp / 4 scene.(parse_text_with_pokemon(19, 324, @pokemon)) logic.damage_handler.damage_change(hp.clamp(1, Float::INFINITY), @pokemon) end |