Class: Battle::Effects::Autotomize

Inherits:
PokemonTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Autotomize.rb

Constant Summary collapse

WEIGHT_MOVES =

Constant containing the weight for each Autotomize-like move

{
  autotomize: 100
}

Instance Method Summary collapse

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, pokemon, move) ⇒ Autotomize

Create a new autotomize effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Autotomize.rb', line 13

def initialize(logic, pokemon, move)
  super(logic, pokemon)
  launch_effect(move)
end

Instance Method Details

#launch_effect(move)

Try to increase a stat of the Pokemon then change its weight

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Autotomize.rb', line 26

def launch_effect(move)
  @pokemon.weight = (@pokemon.weight - weight(move)).clamp(0.1, Float::INFINITY)
  @logic.scene.display_message_and_wait(message)
end

#nameSymbol

Get the effect name

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Autotomize.rb', line 20

def name
  return :autotomize
end

#on_delete

Function called when the effect has been deleted from the effects handler



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Autotomize.rb', line 32

def on_delete
  @pokemon.restore_weight
end