Class: Battle::Effects::Substitute
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Substitute
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb
Overview
Implement the Substitute effect
Instance Attribute Summary collapse
-
#hp ⇒ Integer
Get the substitute hp.
-
#max_hp
readonly
Get the substitute max hp.
Instance Method Summary collapse
-
#initialize(logic, pokemon) ⇒ Substitute
constructor
Create a new Pokemon tied effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked.
-
#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_decrease_prevention is checked.
-
#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_increase_prevention is checked.
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon) ⇒ Substitute
Create a new Pokemon tied effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 14 def initialize(logic, pokemon) super @hp = @max_hp = pokemon.max_hp / 4 end |
Instance Attribute Details
#hp ⇒ Integer
Get the substitute hp
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 7 def hp @hp end |
#max_hp (readonly)
Get the substitute max hp
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 9 def max_hp @max_hp end |
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 90 def name return :substitute end |
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 54 def on_damage_prevention(handler, hp, target, launcher, skill) return if target != @pokemon || !skill return if skill.authentic? return if launcher&.has_ability?(:infiltrator) && !%i[transform sky_drop].include?(skill.db_symbol) return handler.prevent_change do @hp -= hp if @hp <= 0 kill target.effects.delete_specific_dead_effect(:substitute) handler.scene.visual.show_switch_form_animation(target) handler.scene.(parse_text_with_pokemon(19, 794, target)) else handler.scene.(parse_text_with_pokemon(19, 791, target)) end end end |
#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_decrease_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 40 def on_stat_decrease_prevention(handler, stat, target, launcher, skill) return if target != @pokemon return :prevent if target != launcher && skill && !skill.authentic? return nil end |
#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_increase_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 26 def on_stat_increase_prevention(handler, stat, target, launcher, skill) return if target != @pokemon return :prevent if target != launcher && skill && !skill.authentic? return nil end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Substitute.rb', line 79 def on_status_prevention(handler, status, target, launcher, skill) return if target != @pokemon || !skill || status == :cure || launcher == target return if skill.authentic? return handler.prevent_change do handler.scene.(parse_text_with_pokemon(19, 24, target)) end end |