Class: Battle::Effects::Flinch

Inherits:
PokemonTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb

Overview

Implement the flinch effect

Instance Method Summary collapse

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, target) ⇒ Flinch

Create a new Pokemon Attract effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 8

def initialize(logic, target)
  super(logic, target)
  self.counter = 1
end

Instance Method Details

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 41

def name
  return :flinch
end

#on_move_prevention_user(user, targets, move) ⇒ :prevent?

Function called when we try to use a move as the user (returns :prevent if user fails)

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the move cannot continue



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 18

def on_move_prevention_user(user, targets, move)
  return if user != @pokemon

  move.scene.visual.show_rmxp_animation(user, 476)
  move.scene.display_message_and_wait(parse_text_with_pokemon(19, 363, user))
  return :prevent
end

#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?

Function called when a status_prevention is checked

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the status cannot be applied



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 33

def on_status_prevention(handler, status, target, launcher, skill)
  return if status != :flinch || dead? || target != @pokemon

  return :prevent
end