Class: Battle::Effects::Flinch
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Flinch
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb
Overview
Implement the flinch effect
Instance Method Summary collapse
-
#initialize(logic, target) ⇒ Flinch
constructor
Create a new Pokemon Attract effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_move_prevention_user(user, targets, move) ⇒ :prevent?
Function called when we try to use a move as the user (returns :prevent if user fails).
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, target) ⇒ Flinch
Create a new Pokemon Attract effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 8 def initialize(logic, target) super(logic, target) self.counter = 1 end |
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 41 def name return :flinch end |
#on_move_prevention_user(user, targets, move) ⇒ :prevent?
Function called when we try to use a move as the user (returns :prevent if user fails)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 18 def on_move_prevention_user(user, targets, move) return if user != @pokemon move.scene.visual.show_rmxp_animation(user, 476) move.scene.(parse_text_with_pokemon(19, 363, user)) return :prevent end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Flinch.rb', line 33 def on_status_prevention(handler, status, target, launcher, skill) return if status != :flinch || dead? || target != @pokemon return :prevent end |