Class: Battle::Effects::Attract

Inherits:
PokemonTiedEffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Attract.rb

Overview

Implement the attract effect

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, target, attracted_to) ⇒ Attract

Create a new Pokemon Attract effect

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Attract.rb', line 12

def initialize(logic, target, attracted_to)
  super(logic, target)
  @attracted_to = attracted_to
end

Instance Attribute Details

#attracted_toPFM::PokemonBattler (readonly)

Get the Pokemon who's this Pokemon is attracted to

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Attract.rb', line 7

def attracted_to
  @attracted_to
end

Instance Method Details

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Attract.rb', line 35

def name
  return :attract
end

#on_move_prevention_user(user, targets, move) ⇒ :prevent?

Function called when we try to use a move as the user (returns :prevent if user fails)

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the move cannot continue



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Attract.rb', line 22

def on_move_prevention_user(user, targets, move)
  return if user != @pokemon
  return unless targets.include?(@attracted_to)

  move.scene.display_message_and_wait(parse_text_with_pokemon(19, 333, user, PFM::Text::PKNICK[1] => @attracted_to.given_name))
  if bchance?(0.5)
    move.scene.display_message_and_wait(parse_text_with_pokemon(19, 336, user))
    return :prevent
  end
end