Class: BattleUI::ExpDistribution::PokemonInfo
- Inherits:
-
UI::SpriteStack
- Object
- UI::SpriteStack
- BattleUI::ExpDistribution::PokemonInfo
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb
Overview
UI element showing the basic information
Constant Summary collapse
- EXP_BAR_INFO =
The information of the Exp Bar
[79, 2, 0, 0, 1]
- COORDINATES =
Coordinate where the UI element is supposed to show
[[17, 10], [162, 20], [17, 50], [162, 60], [17, 90], [162, 100]]
Constants inherited from UI::SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary collapse
-
#leveling_up ⇒ Boolean
Tell if the pokemon is leveling up or not.
Attributes inherited from UI::SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(pokemon)
Set the data shown by the UI element.
-
#initialize(viewport, index, pokemon, exp_received) ⇒ PokemonInfo
constructor
Create a new Pokemon Info.
-
#update
Update the animation.
Methods inherited from UI::SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, index, pokemon, exp_received) ⇒ PokemonInfo
Create a new Pokemon Info
125 126 127 128 129 130 131 132 |
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 125 def initialize(, index, pokemon, exp_received) super(, *COORDINATES[index]) @exp_received = exp_received @leveling_up = false create_sprites create_animation self.data = pokemon end |
Instance Attribute Details
#leveling_up ⇒ Boolean
Tell if the pokemon is leveling up or not
117 118 119 |
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 117 def leveling_up @leveling_up end |
Instance Method Details
#data=(pokemon)
Set the data shown by the UI element
142 143 144 145 146 147 |
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 142 def data=(pokemon) @pokemon = pokemon super(pokemon) @gender.x = @x + 42 + @name.real_width @level_up_arrow.visible = leveling_up end |
#update
Update the animation
135 136 137 138 |
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 135 def update @animation.update @exp_bar.data = @pokemon end |