Class: GamePlay::CreditScene
- Inherits:
-
BaseCleanUpdate
- Object
- Base
- BaseCleanUpdate
- GamePlay::CreditScene
- Defined in:
- scripts/01450 Systems/00002 Credits/00002 Credit Scene.rb
Overview
Scene responsive of showing credits
Constant Summary
Constants inherited from BaseCleanUpdate
BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#initialize ⇒ CreditScene
constructor
A new instance of CreditScene.
- #main_end
- #update_graphics
- #update_inputs
- #update_mouse
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize ⇒ CreditScene
Returns a new instance of CreditScene.
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# File 'scripts/01450 Systems/00002 Credits/00002 Credit Scene.rb', line 4 def initialize super(true) @config = Configs.credits_config end |
Instance Method Details
#main_end
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# File 'scripts/01450 Systems/00002 Credits/00002 Credit Scene.rb', line 27 def main_end super $scene = Scheduler.get_boot_scene end |
#update_graphics
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# File 'scripts/01450 Systems/00002 Credits/00002 Credit Scene.rb', line 19 def update_graphics return @animation.update if @animation && !@animation.done? @animation &&= nil @scroller.update @running = false if @scroller.done? end |