Class: UI::StatusSprite

Inherits:
SpriteSheet show all
Defined in:
scripts/01450 Systems/00000 General/00100 UI Generics/00500 HelperSprites.rb

Overview

Sprite that show the status of a Pokemon

Constant Summary collapse

IMAGE_NAME =

Name of the image in Graphics/Interface

'statuts'
IMAGE_NAME_DEFAULT =

Name of the image in Graphics/Interface

'statutsen'
STATE_COUNT =

Number of official states

10

Instance Attribute Summary

Attributes inherited from SpriteSheet

#nb_x, #nb_y, #sx, #sy

Attributes inherited from LiteRGSS::ShaderedSprite

#blendmode, #shader

Attributes inherited from LiteRGSS::Sprite

#__index__, #angle, #bitmap, #height, #mirror, #opacity, #ox, #oy, #src_rect, #viewport, #visible, #width, #x, #y, #z, #zoom, #zoom_x, #zoom_y

Instance Method Summary collapse

Methods inherited from SpriteSheet

#bitmap=, #select

Methods inherited from Sprite

#load, #mouse_in?, #set_origin_div, #set_rect, #set_rect_div, #set_z, #simple_mouse_in?, #translate_mouse_coords, #update

Methods inherited from LiteRGSS::Sprite

new, #set_origin, #set_position

Methods inherited from LiteRGSS::Disposable

#dispose, #disposed?

Constructor Details

#initialize(viewport) ⇒ StatusSprite

Create a new Status Sprite

Parameters:

  • viewport (Viewport, nil)

    the viewport in which the sprite is stored



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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00500 HelperSprites.rb', line 82

def initialize(viewport)
  super(viewport, 1, STATE_COUNT)
  filename = IMAGE_NAME + $options.language
  filename = IMAGE_NAME_DEFAULT unless RPG::Cache.interface_exist?(filename)
  set_bitmap(filename, :interface)
end

Instance Method Details

#data=(pokemon)

Set the Pokemon used to show the status

Parameters:



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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00500 HelperSprites.rb', line 91

def data=(pokemon)
  self.sy = pokemon.status if (self.visible = (pokemon ? true : false))
end