Class: Battle::Effects::Status::Asleep

Inherits:
Battle::Effects::Status show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00104 Asleep.rb

Constant Summary collapse

SLEEPING_MOVES =

List of moves that works when the user is asleep

%i[snore sleep_talk]

Instance Attribute Summary

Attributes inherited from Battle::Effects::Status

#target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Status

#asleep?, #burn?, #frozen?, #global_poisoning?, #initialize, new, #paralysis?, #poison?, register, #status_id, #toxic?

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Status

Instance Method Details

#on_move_prevention_user(user, targets, move) ⇒ :prevent?

Function called when we try to use a move as the user (returns :prevent if user fails)

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the move cannot continue



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00104 Asleep.rb', line 31

def on_move_prevention_user(user, targets, move)
  return if user != target

  # We check if the user is still asleep during this turn
  if user.sleep_check
    move.scene.visual.show_rmxp_animation(user, 469 + status_id)
    move.scene.display_message_and_wait(parse_text_with_pokemon(19, 309, user))
    # If it's a sleeping move we don't prevent user from using the move
    return if SLEEPING_MOVES.include?(move.db_symbol)

    return :prevent
  else
    # Pokemon wakes up so we tell about it
    move.scene.visual.refresh_info_bar(user)
    move.scene.display_message_and_wait(parse_text_with_pokemon(19, 312, user))
  end
end

#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?

Prevent sleep from being applied twice

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the status cannot be applied



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00104 Asleep.rb', line 15

def on_status_prevention(handler, status, target, launcher, skill)
  # Ignore if status is not asleep or the taget is not the target of this effect
  return if target != self.target
  return if status != :sleep

  # Prevent change by telling the target is already asleep
  return handler.prevent_change do
    handler.scene.display_message_and_wait(parse_text_with_pokemon(19, 315, target))
  end
end