Class: Battle::Effects::Status::Asleep
- Inherits:
-
Battle::Effects::Status
- Object
- EffectBase
- Battle::Effects::Status
- Battle::Effects::Status::Asleep
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00104 Asleep.rb
Constant Summary collapse
- SLEEPING_MOVES =
List of moves that works when the user is asleep
%i[snore sleep_talk]
Instance Attribute Summary
Attributes inherited from Battle::Effects::Status
Instance Method Summary collapse
-
#on_move_prevention_user(user, targets, move) ⇒ :prevent?
Function called when we try to use a move as the user (returns :prevent if user fails).
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Prevent sleep from being applied twice.
Methods inherited from Battle::Effects::Status
#asleep?, #burn?, #frozen?, #global_poisoning?, #initialize, new, #paralysis?, #poison?, register, #status_id, #toxic?
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Status
Instance Method Details
#on_move_prevention_user(user, targets, move) ⇒ :prevent?
Function called when we try to use a move as the user (returns :prevent if user fails)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00104 Asleep.rb', line 31 def on_move_prevention_user(user, targets, move) return if user != target # We check if the user is still asleep during this turn if user.sleep_check move.scene.visual.show_rmxp_animation(user, 469 + status_id) move.scene.(parse_text_with_pokemon(19, 309, user)) # If it's a sleeping move we don't prevent user from using the move return if SLEEPING_MOVES.include?(move.db_symbol) return :prevent else # Pokemon wakes up so we tell about it move.scene.visual.(user) move.scene.(parse_text_with_pokemon(19, 312, user)) end end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Prevent sleep from being applied twice
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00104 Asleep.rb', line 15 def on_status_prevention(handler, status, target, launcher, skill) # Ignore if status is not asleep or the taget is not the target of this effect return if target != self.target return if status != :sleep # Prevent change by telling the target is already asleep return handler.prevent_change do handler.scene.(parse_text_with_pokemon(19, 315, target)) end end |