Class: Battle::Effects::FieldTerrain::Electric

Inherits:
Battle::Effects::FieldTerrain show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::FieldTerrain

#db_symbol

Instance Method Summary collapse

Methods inherited from Battle::Effects::FieldTerrain

#electric?, #grassy?, #initialize, #misty?, new, #none?, #psychic?, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::FieldTerrain

Instance Method Details

#mod1_multiplier(user, target, move) ⇒ Float, Integer

Give the move mod1 mutiplier (before the +2 in the formula)

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb', line 34

def mod1_multiplier(user, target, move)
  return 1 unless move.type_electric? && user.affected_by_terrain?

  return 1.5
end

#on_end_turn_event(logic, scene, battlers)

Function called at the end of a turn

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb', line 9

def on_end_turn_event(logic, scene, battlers)
  @internal_counter -= 1
  logic.fterrain_change_handler.fterrain_change(:none) if @internal_counter <= 0
end

#on_move_prevention_target(user, target, move) ⇒ Boolean

Function called when we try to check if the target evades the move

Parameters:

Returns:

  • (Boolean)

    if the target is evading the move



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb', line 45

def on_move_prevention_target(user, target, move)
  return false unless target.affected_by_terrain? && move.status?
  return false unless move.status_effects.any? { |status| status.status == :sleep } || move.db_symbol == :yawn

  move.scene.display_message_and_wait(parse_text_with_pokemon(19, 1207, target))
  return true
end

#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?

Function called when a status_prevention is checked

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the status cannot be applied



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb', line 21

def on_status_prevention(handler, status, target, launcher, skill)
  return unless target.affected_by_terrain? && status == :sleep

  return handler.prevent_change do
    handler.scene.display_message_and_wait(parse_text_with_pokemon(19, 1207, target))
  end
end