Class: Battle::Effects::FieldTerrain
- Inherits:
-
EffectBase
- Object
- EffectBase
- Battle::Effects::FieldTerrain
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Grassy.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Psychic.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb
Defined Under Namespace
Classes: Electric, Grassy, Misty, Psychic
Instance Attribute Summary collapse
-
#db_symbol ⇒ Symbol
readonly
Get the db_symbol of the field terrain.
Class Method Summary collapse
-
.new(logic, db_symbol) ⇒ Field terrain
Create a new Field terrain effect.
-
.register(db_symbol, klass)
Register a new field terrain.
Instance Method Summary collapse
-
#electric? ⇒ Boolean
Tell if the field terrain is electric.
-
#grassy? ⇒ Boolean
Tell if the field terrain is grassy.
-
#initialize(logic, db_symbol) ⇒ FieldTerrain
constructor
Create a new field terrain effect.
-
#misty? ⇒ Boolean
Tell if the field terrain is psychic.
-
#none? ⇒ Boolean
Tell if the field terrain is none.
-
#psychic? ⇒ Boolean
Tell if the field terrain is psychic.
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, db_symbol) ⇒ FieldTerrain
Create a new field terrain effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 13 def initialize(logic, db_symbol) super(logic) @db_symbol = db_symbol @internal_counter = db_symbol == :none ? Float::INFINITY : 5 end |
Instance Attribute Details
#db_symbol ⇒ Symbol (readonly)
Get the db_symbol of the field terrain
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 6 def db_symbol @db_symbol end |
Class Method Details
.new(logic, db_symbol) ⇒ Field terrain
Create a new Field terrain effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 61 def new(logic, db_symbol) klass = @registered_field_terrains[db_symbol] || FieldTerrain object = klass.allocate object.send(:initialize, logic, db_symbol) return object end |
.register(db_symbol, klass)
Register a new field terrain
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 53 def register(db_symbol, klass) @registered_field_terrains[db_symbol] = klass end |
Instance Method Details
#electric? ⇒ Boolean
Tell if the field terrain is electric
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 27 def electric? @db_symbol == :electric_terrain end |
#grassy? ⇒ Boolean
Tell if the field terrain is grassy
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 33 def grassy? @db_symbol == :grassy_terrain end |
#misty? ⇒ Boolean
Tell if the field terrain is psychic
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 45 def misty? @db_symbol == :misty_terrain end |
#none? ⇒ Boolean
Tell if the field terrain is none
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 21 def none? @db_symbol == :none end |
#psychic? ⇒ Boolean
Tell if the field terrain is psychic
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 39 def psychic? @db_symbol == :psychic_terrain end |