Class: Battle::Effects::FieldTerrain

Inherits:
EffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Grassy.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Psychic.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Electric.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb

Direct Known Subclasses

Electric, Grassy, Misty, Psychic

Defined Under Namespace

Classes: Electric, Grassy, Misty, Psychic

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, db_symbol) ⇒ FieldTerrain

Create a new field terrain effect

Parameters:

  • logic (Battle::Logic)
  • db_symbol (Symbol)

    db_symbol of the field terrain



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 13

def initialize(logic, db_symbol)
  super(logic)
  @db_symbol = db_symbol
  @internal_counter = db_symbol == :none ? Float::INFINITY : 5
end

Instance Attribute Details

#db_symbolSymbol (readonly)

Get the db_symbol of the field terrain

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 6

def db_symbol
  @db_symbol
end

Class Method Details

.new(logic, db_symbol) ⇒ Field terrain

Create a new Field terrain effect

Parameters:

  • logic (Battle::Logic)
  • db_symbol (Symbol)

    db_symbol of the field terrain

Returns:

  • (Field terrain)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 61

def new(logic, db_symbol)
  klass = @registered_field_terrains[db_symbol] || FieldTerrain
  object = klass.allocate
  object.send(:initialize, logic, db_symbol)
  return object
end

.register(db_symbol, klass)

Register a new field terrain

Parameters:

  • db_symbol (Symbol)

    db_symbol of the field terrain

  • klass (Class<Field terrain>)

    class of the field terrain effect



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 53

def register(db_symbol, klass)
  @registered_field_terrains[db_symbol] = klass
end

Instance Method Details

#electric?Boolean

Tell if the field terrain is electric

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 27

def electric?
  @db_symbol == :electric_terrain
end

#grassy?Boolean

Tell if the field terrain is grassy

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 33

def grassy?
  @db_symbol == :grassy_terrain
end

#misty?Boolean

Tell if the field terrain is psychic

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 45

def misty?
  @db_symbol == :misty_terrain
end

#none?Boolean

Tell if the field terrain is none

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 21

def none?
  @db_symbol == :none
end

#psychic?Boolean

Tell if the field terrain is psychic

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00001 FieldTerrainBase.rb', line 39

def psychic?
  @db_symbol == :psychic_terrain
end