Class: Battle::Effects::FieldTerrain::Misty
- Inherits:
-
Battle::Effects::FieldTerrain
- Object
- EffectBase
- Battle::Effects::FieldTerrain
- Battle::Effects::FieldTerrain::Misty
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb
Instance Attribute Summary
Attributes inherited from Battle::Effects::FieldTerrain
Instance Method Summary collapse
-
#mod1_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (before the +2 in the formula).
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
-
#on_move_prevention_target(user, target, move) ⇒ Boolean
Function called when we try to check if the target evades the move.
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked.
Methods inherited from Battle::Effects::FieldTerrain
#electric?, #grassy?, #initialize, #misty?, new, #none?, #psychic?, register
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::FieldTerrain
Instance Method Details
#mod1_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (before the +2 in the formula)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb', line 34 def mod1_multiplier(user, target, move) return 1 unless move.type_dragon? && target.affected_by_terrain? return 0.5 end |
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb', line 9 def on_end_turn_event(logic, scene, battlers) @internal_counter -= 1 logic.fterrain_change_handler.fterrain_change(:none) if @internal_counter <= 0 end |
#on_move_prevention_target(user, target, move) ⇒ Boolean
Function called when we try to check if the target evades the move
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb', line 45 def on_move_prevention_target(user, target, move) return false unless target.affected_by_terrain? && move.status? return false unless move.status_effects.any? || move.db_symbol == :yawn move.scene.(parse_text_with_pokemon(19, 845, target)) return true end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01200 Field Terrain Effects/00100 Misty.rb', line 21 def on_status_prevention(handler, status, target, launcher, skill) return unless target.affected_by_terrain? && status != :flinch && status != :cure return handler.prevent_change do handler.scene.(parse_text_with_pokemon(19, 845, target)) end end |