Class: UI::Summary_Skill
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::Summary_Skill
- Defined in:
- scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb
Overview
UI part displaying a Skill in the Summary_Skills UI
Direct Known Subclasses
Constant Summary collapse
- FINAL_COORDINATES =
Array describing the various coordinates of the skills in the UI
[ [28, 138], [174, 138], [28, 170], [174, 170] ]
- SELECTED_COLOR =
Color when it's selected
Color.new(0, 200, 0, 255)
- NO_SELECT_COLOR =
Color when it's not selected
Color.new(0, 0, 0, 0)
Constants inherited from SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary collapse
-
#moving ⇒ Boolean
If the move is currently being moved.
-
#selected ⇒ Boolean
If the move is currently selected.
Attributes inherited from SpriteStack
#animated, #data, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(skill)
Set the skill data.
-
#initialize(viewport, index) ⇒ Summary_Skill
constructor
Create a new skill.
-
#visible ⇒ Boolean
Get the visibility of the sprite.
-
#visible=(value)
Set the visibility of the sprite.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, index) ⇒ Summary_Skill
Create a new skill
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# File 'scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb', line 150 def initialize(, index) super(, *FINAL_COORDINATES[index % FINAL_COORDINATES.size]) # @type [Sprite::WithColor] @selector = push(-8, 0, selector_name, type: Sprite::WithColor) push(0, 2, nil, type: TypeSprite) add_text(34, 0, 110, 16, :name, type: SymText) @pp_text = add_text(34, 16, 110, 16, text_get(27, 32)) # PP add_text(34, 16, 100, 16, pp_method, 1, type: SymText, color: 1) @selected = false self.moving = false end |
Instance Attribute Details
#moving ⇒ Boolean
Returns if the move is currently being moved.
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# File 'scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb', line 146 def moving @moving end |
#selected ⇒ Boolean
Returns if the move is currently selected.
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# File 'scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb', line 144 def selected @selected end |
Instance Method Details
#data=(skill)
Set the skill data
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# File 'scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb', line 164 def data=(skill) super return unless (self.visible = skill ? true : false) @selector.visible = @selected self.moving = false end |
#visible ⇒ Boolean
Get the visibility of the sprite
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# File 'scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb', line 180 def visible return @stack[1].visible end |
#visible=(value)
Set the visibility of the sprite
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# File 'scripts/01450 Systems/00102 Party/00002 UI/00400 Summary_Skills.rb', line 173 def visible=(value) super(value && @data) @selector.visible = value && (@selected || @moving) end |