Class: GamePlay::Shortcut
- Inherits:
-
BaseCleanUpdate::FrameBalanced
- Object
- Base
- BaseCleanUpdate
- BaseCleanUpdate::FrameBalanced
- GamePlay::Shortcut
- Includes:
- Util::Item
- Defined in:
- scripts/01450 Systems/00207 Shortcut/00003 GamePlay/01000 Shortcut.rb
Overview
Scene responsive of showing the shortcut menu
Constant Summary collapse
- SHORTCUT_KEYS =
List of shortcut key by index
%i[UP LEFT DOWN RIGHT]
- AIU_KEY2METHOD =
List of key => method used by automatic_input_update
{ B: :action_b, Y: :action_b }
- ACTIONS =
Actions on mouse ctrl
%i[action_b action_b action_b action_b]
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#initialize ⇒ Shortcut
constructor
Create the shortcut scene.
-
#update_inputs
Update the inputs of the scene.
-
#update_mouse(moved)
Update the mouse interaction.
Methods included from Util::Item
#util_item_on_use_sequence, #util_item_open_party_sequence, #util_item_useitem
Methods inherited from BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize ⇒ Shortcut
Create the shortcut scene
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# File 'scripts/01450 Systems/00207 Shortcut/00003 GamePlay/01000 Shortcut.rb', line 12 def initialize super @items = $bag.shortcuts end |
Instance Method Details
#update_inputs
Update the inputs of the scene
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# File 'scripts/01450 Systems/00207 Shortcut/00003 GamePlay/01000 Shortcut.rb', line 18 def update_inputs return false unless automatic_input_update(AIU_KEY2METHOD) SHORTCUT_KEYS.each_with_index do |key, index| next unless Input.trigger?(key) break use(index) end end |
#update_mouse(moved)
Update the mouse interaction
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# File 'scripts/01450 Systems/00207 Shortcut/00003 GamePlay/01000 Shortcut.rb', line 29 def update_mouse(moved) (@base_ui.ctrl, ACTIONS, true) if Mouse.trigger?(:LEFT) @shortcuts.each_with_index do |stack, index| use(index) if stack.simple_mouse_in? end end end |