Class: BattleUI::TargetSelection::Button
- Inherits:
-
UI::SpriteStack
- Object
- UI::SpriteStack
- BattleUI::TargetSelection::Button
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb
Overview
Button shown by the UI to get what's selected
Defined Under Namespace
Classes: Background
Constant Summary
Constants inherited from UI::SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary collapse
-
#cursor ⇒ Cursor
readonly
Get the cursor.
-
#selected ⇒ Boolean
Get the selected state of the button.
Attributes inherited from UI::SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(pokemon)
Set the Pokemon shown.
-
#initialize(viewport, index, row_size, pokemon, launcher, move, is_target) ⇒ Button
constructor
Create a new button.
Methods inherited from UI::SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, index, row_size, pokemon, launcher, move, is_target) ⇒ Button
Create a new button
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 130 def initialize(, index, row_size, pokemon, launcher, move, is_target) super(, *process_coordinates(index, row_size)) create_sprites @move = move @selected = is_target @is_target = is_target @launcher = launcher self.data = pokemon end |
Instance Attribute Details
#cursor ⇒ Cursor (readonly)
Get the cursor
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 120 def cursor @cursor end |
#selected ⇒ Boolean
Get the selected state of the button
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 117 def selected @selected end |
Instance Method Details
#data=(pokemon)
Set the Pokemon shown
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 151 def data=(pokemon) super(pokemon) self.visible = pokemon&.alive? unless visible @background.visible = true return end @gender.x = @name.x + @name.real_width + 5 @icon.opacity = @is_target ? 255 : 128 @efficiency_text.text = load_efficiency_text(pokemon) @efficiency_text.visible = @is_target self.selected = @selected end |