Class: BattleUI::TargetSelection
- Inherits:
-
UI::SpriteStack
- Object
- UI::SpriteStack
- BattleUI::TargetSelection
- Includes:
- TargetSelectionAbstraction
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb
Defined Under Namespace
Classes: Button
Constant Summary collapse
- SKIP_NO_CHOICE_SKILL =
true
Constants inherited from UI::SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary
Attributes included from TargetSelectionAbstraction
Attributes inherited from UI::SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Class Method Summary collapse
-
.cannot_show?(move, pokemon, logic) ⇒ Boolean
Tell if the UI can be shown or not.
Instance Method Summary collapse
-
#initialize(viewport, launcher, move, logic) ⇒ TargetSelection
constructor
Create a new TargetSelection.
-
#update
Update the Window cursor.
Methods included from TargetSelectionAbstraction
Methods inherited from UI::SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, launcher, move, logic) ⇒ TargetSelection
Create a new TargetSelection
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 10 def initialize(, launcher, move, logic) super() initialize_data(launcher, move, logic) @animation_handler = Yuki::Animation::Handler.new create_sprites update_cursor(true) if @allow_selection end |
Class Method Details
.cannot_show?(move, pokemon, logic) ⇒ Boolean
Tell if the UI can be shown or not
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 108 def cannot_show?(move, pokemon, logic) (move.no_choice_skill? && SKIP_NO_CHOICE_SKILL) || move.battler_targets(pokemon, logic).empty? end |
Instance Method Details
#update
Update the Window cursor
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00400 TargetSelection.rb', line 19 def update super return @animation_handler.update unless @animation_handler.done? return if validated? return validate if Input.trigger?(:A) || Mouse.trigger?(:LEFT) return cancel if Input.trigger?(:B) || Mouse.trigger?(:RIGHT) return unless @allow_selection last_index = @index update_key_index update_mouse_index update_cursor if last_index != @index && @allow_selection end |