Class: Battle::Effects::Ability::Mummy
- Inherits:
-
Battle::Effects::Ability
- Object
- EffectBase
- Battle::Effects::Ability
- Battle::Effects::Ability::Mummy
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Mummy.rb
Instance Attribute Summary
Attributes inherited from Battle::Effects::Ability
#affect_allies, #db_symbol, #target
Instance Method Summary collapse
-
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive).
-
#on_post_damage_death(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive).
Methods inherited from Battle::Effects::Ability
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Ability
Instance Method Details
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Mummy.rb', line 11 def on_post_damage(handler, hp, target, launcher, skill) return if target != @target || launcher == target return unless skill&.direct? && launcher && launcher.hp > 0 return if launcher.ability_effect == :mummy return unless handler.logic.ability_change_handler.can_change_ability?(launcher, db_symbol) handler.scene.visual.show_ability(target) handler.scene.(parse_text_with_pokemon(19, 405, launcher, PFM::Text::ABILITY[1] => target.ability_name)) handler.logic.ability_change_handler.change_ability(launcher, db_symbol) end |
#on_post_damage_death(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Mummy.rb', line 28 def on_post_damage_death(handler, hp, target, launcher, skill) on_post_damage(handler, hp, target, launcher, skill) end |