Class: UI::TeamButton
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::TeamButton
- Defined in:
- scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb
Overview
Button that show basic information of a Pokemon
Constant Summary collapse
- CoordinatesY =
List of the Y coordinate of the button (index % 6), relative to the contents definition !
[0, 24, 64, 88, 128, 152]
- CoordinatesX =
List of the X coordinate of the button (index % 2), relative to the contents definition !
[0, 160]
- TextureBackgroundY =
List of the Y coordinate of the background textures
[0, 56, 112, 168]
- TextureBackgroundHeight =
Height of the background texture
56
Constants inherited from SpriteStack
Instance Attribute Summary collapse
-
#item_text ⇒ SymText
readonly
Get the Item text to perform specific operations.
-
#selected ⇒ Boolean
Get the selected state of the sprite.
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(data)
Set the data of the SpriteStack.
-
#hide_item_name
Hide the item name.
-
#initialize(viewport, index) ⇒ TeamButton
constructor
Create a new Team button.
-
#refresh
Refresh the button.
-
#show_item_name
Show the item name.
-
#update_background
Update the background according to the selected state.
-
#update_graphics
Update the graphics.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, index) ⇒ TeamButton
Create a new Team button
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 21 def initialize(, index) @index = index super(, CoordinatesX[index % 2], CoordinatesY[index % 6]) # Show the background @background = add_sprite(15, 7, background_name) @background.src_rect.height = TextureBackgroundHeight # Show the Pokemon icon sprite @icon = add_sprite(32, 24, NO_INITIAL_IMAGE, type: PokemonIconSprite) # Show the Pokemon nickname add_text(50, 17, 79, 16, :given_name, type: SymText, color: 9) # Show the Pokemon gender add_sprite(132, 20, NO_INITIAL_IMAGE, type: GenderSprite) # Show the Pokemon item hold add_sprite(123, 31, 'team/Item', type: HoldSprite) # Show the level of the Pokemon add_text(38, 38, 61, 16, :level_pokemon_number, type: SymText, color: 9) # Show the status of the Pokemon add_sprite(119, 46, NO_INITIAL_IMAGE, type: StatusSprite) # Show the HP Bar @hp = add_custom_sprite() # add_text(62, 34, 56, 16, :hp_pokemon_number, 2, type: SymText, color: 9) # Show the HP text with Power Small Green font with_font(20) do add_text(62, 34 + 5, 56, 13, :hp_text, 1, type: SymText, color: 9) end # Show the item button @item_sprite = add_sprite(24, 39, 'team/But_Object', 1, 2, type: SpriteSheet) # Show the Pokemon item name @item_text = add_text(27, 40, 113, 16, :item_name, type: SymText) # Hide item by default hide_item_name @selected = false # Position adjustment @x += 15 @y += 7 end |
Instance Attribute Details
#item_text ⇒ SymText (readonly)
Get the Item text to perform specific operations
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 6 def item_text @item_text end |
#selected ⇒ Boolean
Get the selected state of the sprite
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 17 def selected @selected end |
Instance Method Details
#data=(data)
Set the data of the SpriteStack
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 61 def data=(data) super(data) @item_text.visible = @item_sprite.visible update_background end |
#hide_item_name
Hide the item name
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 91 def hide_item_name @item_sprite.visible = @item_text.visible = false end |
#refresh
Refresh the button
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 96 def refresh self.data = @data end |
#show_item_name
Show the item name
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 86 def show_item_name @item_sprite.visible = @item_text.visible = true end |
#update_background
Update the background according to the selected state
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 68 def update_background if @data.dead? @background.src_rect.y = TextureBackgroundY[@selected ? 3 : 2] else @background.src_rect.y = TextureBackgroundY[@selected ? 1 : 0] end end |
#update_graphics
Update the graphics
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# File 'scripts/01450 Systems/00102 Party/00002 UI/02000 UI__TeamButton.rb', line 101 def update_graphics @icon.update end |