Class: UI::HoldSprite

Inherits:
Sprite show all
Defined in:
scripts/01450 Systems/00000 General/00100 UI Generics/00500 HelperSprites.rb

Overview

Sprite that show the hold item if the pokemon is holding an item

Constant Summary collapse

IMAGE_NAME =

Name of the image in Graphics/Interface

'hold'

Instance Attribute Summary

Attributes inherited from LiteRGSS::ShaderedSprite

#blendmode, #shader

Attributes inherited from LiteRGSS::Sprite

#__index__, #angle, #bitmap, #height, #mirror, #opacity, #ox, #oy, #src_rect, #viewport, #visible, #width, #x, #y, #z, #zoom, #zoom_x, #zoom_y

Instance Method Summary collapse

Methods inherited from Sprite

#load, #mouse_in?, #set_origin_div, #set_rect, #set_rect_div, #set_z, #simple_mouse_in?, #translate_mouse_coords, #update

Methods inherited from LiteRGSS::Sprite

new, #set_origin, #set_position

Methods inherited from LiteRGSS::Disposable

#dispose, #disposed?

Constructor Details

#initialize(viewport) ⇒ HoldSprite

Create a new Hold Sprite

Parameters:

  • viewport (Viewport, nil)

    the viewport in which the sprite is stored



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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00500 HelperSprites.rb', line 102

def initialize(viewport)
  super(viewport)
  set_bitmap(IMAGE_NAME, :interface)
end

Instance Method Details

#data=(pokemon)

Set the Pokemon used to show the hold image

Parameters:



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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00500 HelperSprites.rb', line 109

def data=(pokemon)
  if pokemon
    item_id = ($game_temp.in_battle ? pokemon.battle_item : pokemon.item_holding) || 0
    self.visible = item_id != 0
  else
    self.visible = false
  end
  self.visible = (pokemon ? pokemon.item_holding != 0 : false)
end