Class: Battle::Effects::Ability::Moody
- Inherits:
-
Battle::Effects::Ability
- Object
- EffectBase
- Battle::Effects::Ability
- Battle::Effects::Ability::Moody
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Moody.rb
Instance Attribute Summary
Attributes inherited from Battle::Effects::Ability
#affect_allies, #db_symbol, #target
Instance Method Summary collapse
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
Methods inherited from Battle::Effects::Ability
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Ability
Instance Method Details
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Moody.rb', line 9 def on_end_turn_event(logic, scene, battlers) return unless battlers.include?(@target) return if @target.dead? stats = Battle::Logic::StatChangeHandler::ALL_STATS stat_up = stats.select do |stat| logic.stat_change_handler.stat_increasable?(stat, @target) end.sample(random: logic.generic_rng) stat_down = stats.select do |stat| stat != stat_up && logic.stat_change_handler.stat_decreasable?(stat, @target) end.sample(random: logic.generic_rng) return unless stat_down && stat_up scene.visual.show_ability(@target) logic.stat_change_handler.stat_change_with_process(stat_up, 2, @target) logic.stat_change_handler.stat_change_with_process(stat_down, -1, @target) end |