Class: UI::MapPanel
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::MapPanel
- Defined in:
- scripts/01450 Systems/00003 Map Engine/00001 Graphics/00600 MapPanel.rb
Overview
Show a panel about the currently visited zone on the map
Constant Summary collapse
- DELTA_Y =
Animation delta y
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Constants inherited from SpriteStack
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#done? ⇒ Boolean
Tell if the animation is done and the pannel should be disposed.
-
#initialize(viewport, zone) ⇒ MapPanel
constructor
Create a new MapPanel.
-
#update
Update the panel animation.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, zone) ⇒ MapPanel
Create a new MapPanel
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/00600 MapPanel.rb', line 9 def initialize(, zone) super(, *initial_coordinates, default_cache: :windowskin) @zone = zone create_sprites self.z = 5000 .sort_z end |