Class: Battle::Effects::MudSport

Inherits:
EffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 MudSport.rb

Overview

Effect lowering Electric moves

Direct Known Subclasses

WaterSport

Instance Method Summary collapse

Methods inherited from EffectBase

#can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic) ⇒ MudSport

Create a new effect

Parameters:

  • logic (Battle::Logic)

    logic used to get all the handler in order to allow the effect to work



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 MudSport.rb', line 7

def initialize(logic)
  super
  self.counter = 5
end

Instance Method Details

#base_power_multiplier(user, target, move) ⇒ Float, Integer

Give the move base power mutiplier

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 MudSport.rb', line 23

def base_power_multiplier(user, target, move)
  return move.type_electric? ? 0.5 : 1
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 MudSport.rb', line 14

def name
  return :mud_sport
end

#on_delete

Show the message when the effect gets deleted



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 MudSport.rb', line 28

def on_delete
  @logic.scene.display_message_and_wait(parse_text(18, 121))
end