Class: UI::MiningGame::Hit_Counter_Stack

Inherits:
SpriteStack show all
Defined in:
scripts/01450 Systems/08001 Mining Game/00030 UI_Mining_Game/00005 Hit_Counter_Stack.rb

Overview

Class that describes the SpriteStack containing all the Hit_Counter_Sprite

Constant Summary collapse

COORD_X =

X Coordinates of first and second Hit_Counter_Sprite

[206, 182]
SPACE_BETWEEN_CRACKS =

The X space between all Hit_Counter_Sprite (except first and second)

24
COORD_Y =

Y Coordinates of first and every other Hit_Counter_Sprite

[0, 2]
NUMBER_OF_CRACKS =

Max number of Cracks

10
MAX_NB_HIT =

Max number of hits the wall can take

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Constants inherited from SpriteStack

SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary collapse

Attributes inherited from SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport) ⇒ Hit_Counter_Stack

Create the Hit_Counter_Stack

Parameters:

  • viewport (Viewport)

    the viewport of the scene



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# File 'scripts/01450 Systems/08001 Mining Game/00030 UI_Mining_Game/00005 Hit_Counter_Stack.rb', line 21

def initialize(viewport)
  super(viewport, 0, 0)
  @nb_hit = 0
  NUMBER_OF_CRACKS.times { |i| add_sprite(get_x(i), get_y(i), nil, i == 0 ? :first : :not_first, type: Hit_Counter_Sprite) }
end

Instance Attribute Details

#nb_hitInteger

Returns the current number of hit.

Returns:

  • (Integer)

    the current number of hit



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# File 'scripts/01450 Systems/08001 Mining Game/00030 UI_Mining_Game/00005 Hit_Counter_Stack.rb', line 17

def nb_hit
  @nb_hit
end

Instance Method Details

#max_cracks?Boolean

Check if the current number of hits is equal the max amount of hit

Returns:

  • (Boolean)


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# File 'scripts/01450 Systems/08001 Mining Game/00030 UI_Mining_Game/00005 Hit_Counter_Stack.rb', line 49

def max_cracks?
  return @nb_hit == MAX_NB_HIT
end

#send_hit(reason)

Method that send the correct number of hits

Parameters:

  • reason (Symbol)

    the symbol of the tool used to hit



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# File 'scripts/01450 Systems/08001 Mining Game/00030 UI_Mining_Game/00005 Hit_Counter_Stack.rb', line 29

def send_hit(reason)
  hit = send(reason)
  stack.each_with_index do |crack, index|
    next if crack.state == crack.number_of_image_y - 1
    break if hit == 0
    break if @nb_hit == MAX_NB_HIT

    until crack.state == crack.number_of_image_y - 1
      crack.change_state
      stack[index + 1]&.change_state if crack.state == crack.number_of_image_y - 1 && index != 0
      hit -= 1
      @nb_hit += 1
      break if hit == 0
      break if @nb_hit == MAX_NB_HIT
    end
  end
end