Class: Battle::Effects::Item::DefenseMultiplier

Inherits:
Battle::Effects::Item show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00050 ItemDefenseMultiplier.rb

Direct Known Subclasses

AssaultVest

Defined Under Namespace

Classes: AssaultVest

Constant Summary collapse

CONDITIONS =

List of conditions to yield the defense multiplier

{}
MULTIPLIERS =

List of multiplier if conditions are met

Hash.new(1.5)

Instance Attribute Summary

Attributes inherited from Battle::Effects::Item

#db_symbol, #target

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Battle::Effects::Item

#initialize, new

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Item

Class Method Details

.register(db_symbol, multiplier = nil, klass = DefenseMultiplier, &block) {|user, target, move| ... }

Register an item with defense multiplier only

Parameters:

  • db_symbol (Symbol)

    db_symbol of the item

  • multiplier (Float) (defaults to: nil)

    multiplier if condition met

  • klass (Class<DefenseMultiplier>) (defaults to: DefenseMultiplier)

    klass to instanciate

  • block (Proc)

    condition to verify

Yield Parameters:

Yield Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00050 ItemDefenseMultiplier.rb', line 31

def register(db_symbol, multiplier = nil, klass = DefenseMultiplier, &block)
  Item.register(db_symbol, klass)
  CONDITIONS[db_symbol] = block
  MULTIPLIERS[db_symbol] = multiplier if multiplier
end

Instance Method Details

#sp_def_multiplier(user, target, move) ⇒ Float, Integer

Give the move [Spe]def mutiplier

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00050 ItemDefenseMultiplier.rb', line 14

def sp_def_multiplier(user, target, move)
  return 1 if target != @target
  return 1 unless CONDITIONS[db_symbol].call(user, target, move)

  return MULTIPLIERS[db_symbol]
end