Class: Battle::Move::HealBell

Inherits:
Battle::Move show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HealBell.rb

Overview

Class describing a heal move

Constant Summary

Constants inherited from Battle::Move

OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk

Instance Attribute Summary

Attributes inherited from Battle::Move

#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used

Instance Method Summary collapse

Methods inherited from Battle::Move

[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #effect_chance, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_usable_by_user, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #unfreeze?

Methods included from Hooks

#exec_hooks, #force_return, included, register, remove, remove_without_name

Constructor Details

This class inherits a constructor from Battle::Move

Instance Method Details

#deal_effect(user, targets)

Function that deals the heal to the pokemon

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HealBell.rb', line 24

def deal_effect(user, targets)
  targets = scene.logic.all_battlers.select { |p| p.bank == user.bank && p.party_id == user.party_id && p.alive? } unless db_symbol == :refresh
  target_cure = false
  targets.each do |target|
    next if target.status == 0

    scene.logic.status_change_handler.status_change(:cure, target)
    target_cure = true
  end
  scene.display_message_and_wait(parse_text(18, 70)) unless target_cure
end

#move_blocked_by_target?(user, target) ⇒ Boolean

Note:

Thing that prevents the move from being used should be defined by :move_prevention_target Hook.

Function that tests if the targets blocks the move

Parameters:

Returns:

  • (Boolean)

    if the target evade the move (and is not selected)



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HealBell.rb', line 10

def move_blocked_by_target?(user, target)
  return true if super

  if target.has_ability?(:soundproof)
    scene.visual.show_ability(target)
    scene.display_message_and_wait(parse_text_with_pokemon(19, 210, target))
    return true
  end
  return false
end