Class: Game_Screen
- Defined in:
- scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb
Overview
Update every component that affect the screen
Constant Summary collapse
Instance Attribute Summary collapse
-
#flash_color
readonly
フラッシュ色.
-
#pictures
readonly
ピクチャ.
-
#shake
readonly
シェイク位置.
-
#tone
readonly
色調.
-
#weather_max
readonly
天候 画像の最大数.
-
#weather_type
readonly
天候 タイプ.
Instance Method Summary collapse
-
#initialize ⇒ Game_Screen
constructor
default initializer.
-
#start_flash(color, duration)
start a flash process.
-
#start_shake(power, speed, duration)
start a screen shake process.
-
#start_tone_change(tone, duration)
start a tone change process.
-
#update
Update every process and picture.
-
#weather(type, power, duration, psdk_weather: nil)
starts a weather change process.
Constructor Details
#initialize ⇒ Game_Screen
default initializer
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 13 def initialize @tone = Tone.new(0, 0, 0, 0) @tone_target = Tone.new(0, 0, 0, 0) @tone_duration = 0 @flash_color = Color.new(0, 0, 0, 0) @flash_duration = 0 @shake_power = 0 @shake_speed = 0 @shake_duration = 0 @shake_direction = 1 @shake = 0 @pictures = [nil] for i in 1..100 @pictures.push(Game_Picture.new(i)) end @weather_type = 0 @weather_max = 0.0 @weather_type_target = 0 @weather_max_target = 0.0 @weather_duration = 0 end |
Instance Attribute Details
#flash_color (readonly)
フラッシュ色
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 7 def flash_color @flash_color end |
#pictures (readonly)
ピクチャ
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 9 def pictures @pictures end |
#shake (readonly)
シェイク位置
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 8 def shake @shake end |
#tone (readonly)
色調
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 6 def tone @tone end |
#weather_max (readonly)
天候 画像の最大数
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 11 def weather_max @weather_max end |
#weather_type (readonly)
天候 タイプ
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 10 def weather_type @weather_type end |
Instance Method Details
#start_flash(color, duration)
start a flash process
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 47 def start_flash(color, duration) @flash_color = color.clone @flash_duration = duration end |
#start_shake(power, speed, duration)
start a screen shake process
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 55 def start_shake(power, speed, duration) @shake_power = power @shake_speed = speed @shake_duration = duration end |
#start_tone_change(tone, duration)
start a tone change process
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 37 def start_tone_change(tone, duration) @tone_target = tone.clone @tone_duration = duration if @tone_duration == 0 @tone = @tone_target.clone end end |
#update
Update every process and picture
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 100 def update if @tone_duration >= 1 d = @tone_duration @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d @tone_duration -= 1 end if @flash_duration >= 1 d = @flash_duration @flash_color.alpha = @flash_color.alpha * (d - 1) / d @flash_duration -= 1 end if @shake_duration >= 1 or @shake != 0 delta = (@shake_power * @shake_speed * @shake_direction) / 10.0 if @shake_duration <= 1 and @shake * (@shake + delta) < 0 @shake = 0 else @shake += delta end if @shake > @shake_power * 2 @shake_direction = -1 end if @shake < - @shake_power * 2 @shake_direction = 1 end if @shake_duration >= 1 @shake_duration -= 1 end end if @weather_duration >= 1 d = @weather_duration @weather_max = (@weather_max * (d - 1) + @weather_max_target) / d @weather_duration -= 1 if @weather_duration == 0 @weather_type = @weather_type_target end end if $game_temp.in_battle for i in 51..100 @pictures[i].update end else for i in 1..50 @pictures[i].update end end end |
#weather(type, power, duration, psdk_weather: nil)
starts a weather change process
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/02000 Game_Screen.rb', line 65 def weather(type, power, duration, psdk_weather: nil) #> Set weather to PSDK unless psdk_weather case type when 1, 2 #Rain / Storm $env.apply_weather(1) type = 1 when 3 # Snow $env.apply_weather(4) type = 4 else $env.apply_weather(0, 0) type = 0 end else type = psdk_weather $env.apply_weather(psdk_weather) end #> Define Weather @weather_type_target = type if @weather_type_target != 0 @weather_type = @weather_type_target end if @weather_type_target == 0 @weather_max_target = 0.0 else @weather_max_target = (power + 1) * 4.0 end @weather_duration = duration if @weather_duration == 0 @weather_type = @weather_type_target @weather_max = @weather_max_target end end |