Class: UI::KeyShortcut
- Inherits:
-
Sprite
- Object
- LiteRGSS::Disposable
- LiteRGSS::Drawable
- LiteRGSS::Sprite
- LiteRGSS::ShaderedSprite
- Sprite
- UI::KeyShortcut
- Defined in:
- scripts/01450 Systems/00000 General/00100 UI Generics/00600 KeyShortcut.rb
Overview
Class that show the sprite of a key
Direct Known Subclasses
Constant Summary collapse
- KeyIndex =
KeyIndex that holds the value of the Keyboard constants in the right order according to the texture
%i[A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Num0 Num1 Num2 Num3 Num4 Num5 Num6 Num7 Num8 Num9 Space Backspace Enter LShift LControl LAlt Escape Left Right Up Down].collect(&Input::Keyboard.method(:const_get))
- NUMPAD_KEY_INDEX =
KeyIndex for the NumPad Keys
[ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, kbd::Numpad0, kbd::Numpad1, kbd::Numpad2, kbd::Numpad3, kbd::Numpad4, kbd::Numpad5, kbd::Numpad6, kbd::Numpad7, kbd::Numpad8, kbd::Numpad9, -1, -1, -1, kbd::RShift, kbd::RControl, kbd::RAlt, -1, -1, -1, -1, -1 ]
Instance Attribute Summary
Attributes inherited from LiteRGSS::ShaderedSprite
Attributes inherited from LiteRGSS::Sprite
#__index__, #angle, #bitmap, #height, #mirror, #opacity, #ox, #oy, #src_rect, #viewport, #visible, #width, #x, #y, #z, #zoom, #zoom_x, #zoom_y
Instance Method Summary collapse
-
#find_key(key)
Find the key rect in the Sprite according to the input key requested.
-
#initialize(viewport, key, red = false) ⇒ KeyShortcut
constructor
Create a new KeyShortcut sprite.
-
#show_key(key)
Show the exact key (when key from initialize was an interger).
Methods inherited from Sprite
#load, #mouse_in?, #set_origin_div, #set_rect, #set_rect_div, #set_z, #simple_mouse_in?, #translate_mouse_coords, #update
Methods inherited from LiteRGSS::Sprite
new, #set_origin, #set_position
Methods inherited from LiteRGSS::Disposable
Constructor Details
#initialize(viewport, key, red = false) ⇒ KeyShortcut
Create a new KeyShortcut sprite
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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00600 KeyShortcut.rb', line 8 def initialize(, key, red = false) super() set_bitmap(red ? 'Key_ShortRed' : 'Key_Short', :pokedex) key.is_a?(Symbol) ? find_key(key) : show_key(key) end |
Instance Method Details
#find_key(key)
Find the key rect in the Sprite according to the input key requested
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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00600 KeyShortcut.rb', line 30 def find_key(key) key_array = Input::Keys[key] key_array.each do |i| if (id = KeyIndex.index(i) || NUMPAD_KEY_INDEX.index(i)) return set_rect_div(id % 10, id / 10, 10, 5) end end set_rect_div(9, 4, 10, 5) # A blank key end |
#show_key(key)
Show the exact key (when key from initialize was an interger)
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# File 'scripts/01450 Systems/00000 General/00100 UI Generics/00600 KeyShortcut.rb', line 41 def show_key(key) id = KeyIndex.index(key) || NUMPAD_KEY_INDEX.index(key) || 49 set_rect_div(id % 10, id / 10, 10, 5) end |