Class: GTS::WantedDataScene
- Inherits:
-
SearchMethod
- Object
- GamePlay::Base
- GamePlay::BaseCleanUpdate
- SearchMethod
- GTS::WantedDataScene
- Defined in:
- scripts/01450 Systems/09000 GTS/09000 GTS.rb
Overview
GTS Wanted Data, shows a screen on which you can create wanted data
Constant Summary
Constants inherited from GamePlay::BaseCleanUpdate
GamePlay::BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from GamePlay::Base
GamePlay::Base::DEFAULT_TRANSITION, GamePlay::Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from GamePlay::DisplayMessage
GamePlay::DisplayMessage::MESSAGE_ERROR, GamePlay::DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary collapse
-
#wanted_data ⇒ Array, -1
readonly
The choosen wanted data.
Attributes inherited from GamePlay::Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from GamePlay::DisplayMessage
Instance Method Summary collapse
-
#initialize ⇒ WantedDataScene
constructor
Create a new WantedDataScene.
-
#update_inputs
Update the inputs.
Methods inherited from GamePlay::BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from GamePlay::Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from GamePlay::DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize ⇒ WantedDataScene
Create a new WantedDataScene
430 431 432 433 434 |
# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 430 def initialize @wanted_data = [-1, 1, 100, 0] super @max_index = 4 end |
Instance Attribute Details
#wanted_data ⇒ Array, -1 (readonly)
Returns the choosen wanted data.
428 429 430 |
# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 428 def wanted_data @wanted_data end |
Instance Method Details
#update_inputs
Update the inputs
437 438 439 440 441 442 443 444 445 446 447 448 |
# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 437 def update_inputs if index_changed(:@index, :UP, :DOWN, @max_index) update_selector elsif Input.trigger?(:B) $game_system.se_play($data_system.cancel_se) @wanted_data = -1 @running = false elsif Input.trigger?(:A) $game_system.se_play($data_system.decision_se) do_command end end |